The Tournament Director Forums
Main => Templates, Layouts and Sounds => Topic started by: jhanna4112 on January 27, 2012, 01:25:39 PM
-
I've got a strange problem. I have an event that plays a sound file and displays a message that should fire at the end of each level. However, the sound doesn't play and the message does not display at the end of the first level but instead both occur at the beginning of the second level (I have a 60 second pause between levels). The sound plays and the message displays at the end of every other level as expected. I am using the pre-defined "Level Ends" event. Has anybody else encountered this?
-
It's most likely the conditions for the event. Why don't you post them?
-
There are no conditions, I'm using the pre-defined event that I assume fires the event at 0:00 time of each level.
-
The Trigger is set to : A level ends.
-
Doh! Guess I could have read your original post a little more carefully.
So, here's what I did:
- Loaded the sample.tdt tournament file
- Deleted all Events except for the "Level end" event, which is essentially the pre-defined Level End event
- Set "Seconds between levels" preference to 60
- Started the tournament
- Set the clock to 5 seconds left, and then unpaused it
And once the clock hit 0, the event fired and I heard the "final" sound.
- Waited 60 seconds and round 2 started
- Set the clock to 5 seconds left, and then unpaused it
And once the clock hit 0, the event fired and I heard the "final" sound.
So this seems to work for me. I wonder if you have any other events that might be interfering? Can you post your Events template?
-
Here it is, I hope. I also posted my tournament template.
-
I don't see Round 1 so 2 is now 1
-
I want the event to trigger at the end of every round, and except for the first round, this occurs. The event for round 1 does trigger, but at the beginning of round 2 so I am getting an overlapping sound at the beginning of round 2. It seems like there is some kind of delay for the event that occurs for round 1 only. The other events for rounds 2 - 20 have events that trigger at the beginning only.
-
try this instead,
create a new event
Trigger: The Clock Ticks
Conditions: (state = 2) and (isRound) and (secondsLeft = 0)
Actions: Play sound + Display Message
Regards
Stuart
-
Thanks for the suggestion Stuart. I'm running a tournament tonight and I will post the result.