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Messages - Trash Monkey

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1
Help Me / Voice Recognition commands
« on: February 27, 2014, 05:55:19 PM »
Didn't know where to post this...

Is anyone using any voice recognition software to run the tournament?

I understand running the software isn't difficult(a few keystrokes and mouse clicks).
However it would be so convenient to keep shuffling and dealing while running the system with voice commands.

I'm not suggesting implementing this feature into the software(I'm presuming that would be fairly difficult to code) but if anyone is doing it and/or has any suggestions.

2
Help Me / Re: Summary export template
« on: February 27, 2014, 05:36:42 PM »
lol... Glad to see we are all human in the end.

Thanks for all you do Corey!

3
Help Me / Re: Summary export template
« on: February 18, 2014, 01:41:10 AM »
oh my god....how silly

I'm sorry for wasting your time. Such a simple solution. I was totally over thinking the whole thing.

4
Help Me / Summary export template
« on: February 17, 2014, 04:44:51 PM »
I've poked around for this and haven't found anything, and let me preface with the fact that my coding knowledge is novice at best.

Our home games have gotten a bit bigger over the years than originally anticipated and we've discovered that a fixed hosting fee doesn't always cover the costs. This year we've all decided to pay the host of the game $2.00 per re-buy.

now to my problem...

Is there a way to edit the summary export template html to do the math and of course place it on summary once it's exported?

Here is the html I'm working with:

<tr>
   <td class="fliedname">Host Fee:</td>
   <td class="fieldvalue"><rebuycount>*2</td>
   <td class="fieldvalue">(## x 2)</td>
</tr>

Obviously this doesn't work. Not sure what needs to happen in order to make it work.

Thank you for your help. I know I don't explain things very well sometimes so if more information is needed, let me know.

5
General Discussion / Re: Shake up the game!
« on: August 31, 2013, 03:08:14 PM »
Thank you Corey. You're right we really haven't committed to the idea and even if we lose a couple players we would probably gain a couple that prefer bounty over the norm.

6
General Discussion / Re: Shake up the game!
« on: August 29, 2013, 01:26:26 AM »
That thought crossed my mind too Cory, I like it but have been afraid to implement it for fear of losing players on that night.

The way my Monday game works is there is a $10.00 buy-in with 1 $10.00 re-buy that can be done anytime within the first hour. 90% of the players do it up front. I also have (2) $2.50 add-ons(that go to dealers for the night)

for a total of $25.00 dollars for the night. It's not a lot of money but twice a week(Mon & Thurs) can begin to effect the pocket book. Making a bounty mandatory just adds to it.

I don't mean to be negative. I am just apprehensive about making the cost go up.

7
General Discussion / Shake up the game!
« on: August 24, 2013, 04:36:30 PM »
I run two home games a week (Monday and Thursday). My Thursday game is a big one that we have dialed in pretty well. The Monday game was created for "learning the game" purposes but we are finding that a lot of the Thursday players are showing up on Monday too just to line their pockets(so to speak).

I've given up on the teaching thing for Monday and am looking to shake the game up a little. I've bounced a few things around but nothing has quite stuck or felt "right"
i.e. Unlimited re-buys for the first hour when at or under "X" chips (felt like I was compromising the integrity of the game)
Bounty tournaments(fun but didn't get enough players to "opt in" for the bounty
Speed poker (5 min blinds, no breaks (got several tournaments complete in an evening but was more bingo than poker))

Any other suggestions would be greatly appreciated. Just want something that will make it different enough from Thursday yet still be poker.

oh...I should also mention that where I live not many know how to play anything other than texas hold'em so that has to be the game played both nights.

8
Help Me / Re: Condition Help Needed for Event
« on: June 01, 2012, 12:20:11 PM »
*facepalm*

Thanks Corey!

9
Help Me / Re: Condition Help Needed for Event
« on: June 01, 2012, 12:07:04 AM »
On this same topic....

I have 5 events to fire when a player busts out of the game all using the same trigger "player busts-out"

1. normal bust out
(message and sound are played, no conditions are set so it will triggerEVERY time a player busts out)

2. Bust out winner
(message and sound are played, Condition is playersLeft = 1)

3. Bust out heads up
(message and sound are played, condition is playersLeft = 2)

4. Bust out final table
(message and sound are played, condition is playersLeft = 9)

The trouble I'm having is that the normal bust out will fire instead of the final table or heads up, but seems to work for the winner.

I think I need condition(s) for the normal bust that would "check" for the other events first or something. *shrug*

10
Help Me / Re: 2 Questions (text color & separate prizes)
« on: December 24, 2011, 11:47:59 PM »
Thanks guys for the replies and help. Much appreciated.

Meal: I really like that layout. Nicely put together. I might have to steal a couple ideas from it. lol

11
Help Me / 2 Questions (text color & separate prizes)
« on: December 23, 2011, 12:09:10 AM »
I'm not sure how possible it is (my coding knowledge lacks in epic proportions)

1. I'd like different colors for my prizes. The "winners" token displays 1 color is it possible, via html code or edit the config files, to allow each prize to display in a different color? i.e. 1st place $...(Gold) 2nd place $...(silver) 3rd place $...(bronze) random $...(red)


2. Is it possible to separate the prizes into multiple rows and/or columns?

12
Help Me / Re: Tournament reset button
« on: December 12, 2011, 11:10:09 PM »
That's a good idea too Corey. I saw that option and was thinking that would be a good "safety" but not knowing how much space it would require etc... I'll enable it next game and see how it plays out.

Thank you for addressing the reset button/auto save behavior as well.

13
Help Me / Re: Tournament reset button
« on: December 11, 2011, 05:49:24 PM »
Jody, That email idea is a great option. I'm going to implement it! I am running win7 so I'll give the previous versions step a try and see if it helps. I was able to upload to statsgenie before I overwrote it so I have a history of what happened should I need to manually recreate the game. I just hope I don't have to take the time to do so.

14
Help Me / Tournament reset button
« on: December 11, 2011, 12:28:22 AM »
So apparently the reset button in version 3 doesn't clear your "auto-save" setting like it did in version 2. I accidentally wrote over last nights tournament with a reset fresh copy of no data! Anyway to recover that data?

15
Suggestions / Column names
« on: December 01, 2011, 11:39:20 PM »
We have the ability to rename columns in the "player tab" and "stats" tab. Extend that function to the database tab.

There are fields there that can be utilized for other info than what is required.

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