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Messages - Madda

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1
Templates, Layouts and Sounds / Re: SUM Buyin Profiles
« on: October 20, 2022, 07:08:06 AM »
No problem. It's not a major issue was just something I was try to make my life easier with.

Cheers for the help though

2
Templates, Layouts and Sounds / Re: SUM Buyin Profiles
« on: October 18, 2022, 12:52:23 PM »
Yes for the players on the game screen/clock

For example if on the layout screen to show addons of one profile you would use;

<addons profileName="Profile1">

Is it at all possible add up multiple profiles as one sum but not all.

Like if I wanted to show

<buyins profileName="Profilebuys"> + <addons profileName="Profile1"> = <output>

Hope this makes sense of what I am asking.

3
Templates, Layouts and Sounds / SUM Buyin Profiles
« on: October 17, 2022, 03:59:34 AM »
Is it possible to SUM selected Buyin and Rebuy profiles? And show the total number as one number?

I have tried a few different ways and was going to use javascript to achieve it but understand javascript is not supported.

4
Help Me / Re: 2nd place chop
« on: January 09, 2019, 08:52:06 AM »
Its no problem I understand this. Its only due to awarding extra chips in final game for outright wins thats all.

I can sort a way of doing this externally so no worries

Cheers though

5
Help Me / Re: 2nd place chop
« on: January 08, 2019, 10:40:23 AM »
Cheers Corey

This is pretty much what I expected to do and works if I want to give players 1st, 2nd, 3rd etc However when two heads up players do a chop I want to give them both 2nd place and if I put 2 in both relative the actual becomes 1st on both the edit prize chop dialog and final players tab.

I believe this only happens if there is no 1st place player. If its not possible I can sort out a external work around but was just hoping to have the software handle it.

6
Help Me / 2nd place chop
« on: January 07, 2019, 06:04:14 PM »
Is it possible when making a chop between 2 plays that they are ranked both 2nd or three players both 3rd???

I am having to chop points manually which I dont mind doing however we have a end of league final game where an outright winner receives bonus chips on their starting stack and currently a chop puts all them players involved as first

7
Help Me / Re: Unscheduled break
« on: December 29, 2018, 05:26:25 PM »
No problem cheers. I'll stick to the stop watch till then haha

8
Help Me / Unscheduled break
« on: December 28, 2018, 12:24:44 PM »
Sorry if this have been previously answered  :o couldn't find anything on the subject

Is there anyway so put in a unscheduled break half way though a level and pick back up from where you left off from that level?

Maybe a big ask and got a feeling its not there but gotta ask.

9
Help Me / Re: Stats Top X Results
« on: May 22, 2018, 07:02:21 AM »
Sorry for the late reply but thanks that works perfect for what I wanted :)

10
Help Me / Stats Top X Results
« on: February 22, 2018, 03:49:28 PM »
This might not be possible to do automatically but I though I'd ask just in case. My friend has suggested when running our leagues we base the league table on a players best 10 results across 15 games.

Is this something that is possible in TD or will it be something that I'd have to do manually if we go with it?

11
Help Me / Re: Data Stores
« on: February 22, 2018, 03:32:03 PM »
Its no problem thanks for the reply.

12
Help Me / Data Stores
« on: February 15, 2018, 05:44:23 AM »
A little issue that is bugging me a little. I have created a new data store folder and have only the templates, images, saves, etc etc that I use and need in it. However every time I run TD and the default images and templates etc etc get copied to that new data store.

Doesn't matter if I delete them it just keeps happening. I dont really want to delete the originals from the TD directory in case I ever want to use them.

Is there any reason why this is happening?

13
Help Me / Re: Count Down Clock
« on: November 09, 2017, 08:46:02 AM »
Looking today I found it

Token;

<totalTime>

14
Help Me / Re: Count Down Clock
« on: November 08, 2017, 07:33:44 PM »
In fact just discovered the elapsedTime token which I can use. I am hosting a 24 hour poker tournament for charity hence why I wanted the time counting down how ever having the time count up will work just as well :)

15
Help Me / Re: Count Down Clock
« on: November 08, 2017, 07:07:42 PM »
No problem thanks, I'll find a work a round some how ... got a full day off tomorrow ... thanks for the reply though

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