Using 2.6b5, makes this a lot easier an simplified
Break Start Sound
Trigger: The Clock Ticks
Conditions:
(nextIsRound = 0) and (secondsLeft = 5) and (isRound) and (state = 2)
Actions: Play sound, "Break Start"
Break End Sound
Trigger:The Clock Ticks
Conditions:
(state = 2) and (not isRound) and (secondsLeft = 10)
Actions: Play Sound "Break End"
For your tournament start sound, youcan achieve this by having it fire during a countdown, but would you really want it to behave in this manner? For example "Shuffle Up & Deal" is a manually operated sound, which is played on my system when I want it to play, and not any other method. I usually play the announce start soundfile then start the clock once its ran through
Regards
Stuart