Author Topic: V.3 sound event for breaks  (Read 1341 times)

aquadad

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V.3 sound event for breaks
« on: January 30, 2013, 07:53:49 PM »
I'm using version 3. I need to create a sound event for each break butI don't know which trigger to use or what the conditions should be. ???

Stuart Murray

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Re: V.3 sound event for breaks
« Reply #1 on: January 31, 2013, 06:52:00 AM »
Trigger: A Level Starts
Conditions: not isRound and state = 2

That will fire each time a break starts.

Regards
Stuart Murray

aquadad

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Re: V.3 sound event for breaks
« Reply #2 on: January 31, 2013, 07:06:22 AM »
Thank you Stuart

robt

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Re: V.3 sound event for breaks
« Reply #3 on: February 02, 2013, 08:19:40 AM »
I'm new at the creating events so I hope you don't mind if I piggyback on this thread  ;)

I downlaoded the sound files which will announce the various levels (25/50, 50/100, and so on).

Will those conditions work if the sound event is different for each blind level or does it need to be something more specific for each round?

Stuart Murray

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Re: V.3 sound event for breaks
« Reply #4 on: February 02, 2013, 08:30:07 AM »
Hi Robt,

see further down on the below thread, an events template is included for the announcements.

http://www.thetournamentdirector.net/forums/index.php?topic=2293.0

Stuart
Stuart Murray