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Help Me / Re: Points for playing need formula pls
« Last post by Pokehigh on January 24, 2024, 01:43:29 PM »Thank you so much, i will try directly
Any chance for a quick update to TD where you implement previsbreak, previsround etc (or for however many functions you have that are of form "nextis***"?
I definitely get the use case. Which is why when I first read your post I struggled to understand why I couldn't come up with a way to make it work ... it seems obvious someone would want to do this.
But your workaround actually makes sense. Trigger "The clock ticks" with Conditions isBreak and nextIsRound and secondsLeft=15, and play your "play resumes" sound. I would just suggest adding 1 or 2 seconds to the actual length of the sound to ensure no overlap, as timings are not *exact* in the TD (subject to the way the event loop works in Javascript, combined with screen updates could make the timing off).
But your workaround actually makes sense. Trigger "The clock ticks" with Conditions isBreak and nextIsRound and secondsLeft=15, and play your "play resumes" sound. I would just suggest adding 1 or 2 seconds to the actual length of the sound to ensure no overlap, as timings are not *exact* in the TD (subject to the way the event loop works in Javascript, combined with screen updates could make the timing off).