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Messages - PPPanimal

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91
Help Me / Re: Is there a way to assign points to a non Buy-in player?
« on: February 09, 2007, 02:04:20 AM »
would i be wrong to think that you could go back to a tourny that this player has already played and adjust his points there then resave the tourny?  This change should then show up in the stats and also not effect his rank etc because you never added him to a fake or other tourny that he was not a part of and busted him out.

92
Suggestions / Re: Time display problem
« on: January 19, 2007, 08:29:10 PM »
Well...not what i wanted to hear.  lol
I wanted this to be all your problem, not mine.  ha ha
Thanks alot for the fast reply.  I will look around my laptop here and see what i can remove from processes etc.
and ya, its a 1 gig, but a celeron and only 240meg ram.
But from the other replies i guess i should be able to get it running better.
glad to hear that you only have things calculated when needed etc rather than how i thought it was done.
So far this is the best poker director i have found for the money so i will likely send you some cash when the demo runs out.

93
Suggestions / Re: Time display problem
« on: January 19, 2007, 12:45:19 AM »
Firstly, I think this is a great program.  Truly has all the features i require and more.
However, I too find it runs REALLY slow for a program of its type.
I have a 1 gig computer (laptop) that i tested the program on and it runs like crap.  Runs like a dream on my 3gig system.  But i don't want to bring this into the game room every poker night, thats what my laptop is for.
The time does not update and sometimes the Main screen will simply not even show up.
It will show the seating, and the ranking page but seem to freeze up while the main screen should be showing.
then the other screens will show again as they should and the time there runs fine.

I had to remove MANY of the main screen features to get it to display properly and run the time without missing seconds or freezing.
I took programming in college and have programmed a few things myself so understand enough to say that i THINK this is simply programmed wrong.  Their is no way that it should require so much power to run a program like this.  I Assume, :) that your main screen is calculating all the fields showing many MANY times a second where this is not needed.  Many of the fields don't change during a whole round so don't need to be recalculated over and over, and the ones that do change only change after user input like the players left or average chips.  These would only need to be calculated once after each user input.  The time seems to me to be the only thing that requires CPU power while the main screen is running.  Sure, you have about 3 time fields updating constantly but i feel they should only be updated say every half second or something like that and have the CPU rest/wait before having it recheck and display the time again.  From the GREAT job you have done with all that this software does i again assume that you know how to program VERY well but ask myself why this screen requires so much power to run?  I have seen programs of mine react like this when i have forgotten to put a wait command in a loop resulting in the CPU racing like mad running the loop over and over causing the other elements of my program to freeze till the loop condition is meet and it exits to a different part of the program where i have waits.  at this point the CPU power is freed up and the other parts of the program start to run properly again.  Could this sort of thing be happening in your main screen part of your program or am i way off here?  I run some big games on this laptop and they have a lot more going on at one time then your program, and they run fine.  What gives?  I think you will find allot more people buying this if they can run it on their slower laptops like me.  I really want to buy this, please make it run smoother and more efficient.  Another thing that could help if i am right in assume something again.  lol.  the screen should only be updated or redrawn each time something changes.  or better yet, just once a second update the time and all other fields, then let it be, while letting the CPU rest and waiting till the time changes, recalculate the other fields and display all updates before again going into a wait cycle.  furthermore, you don't need to redraw all fields on each screen update, only the ones that changed.  Anyway, i am assuming allot and am likely way off on a number of points.  just wanted to give you some things to consider and fix if infact they are as i assume they might be.  Good luck, and GGGGGGREAT job on this man.  I love the Program.

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