Hi all,
I've been using TD2 for almost a year now with our monthly poker group, and we've found this to be absolutely awesome for our games. I run a 6-month season, and we'll be starting a new on in April. I would like to change how points are scored for the new season, and could use some input on the best way to do it.
Currently, we use this formula as point for playing, which I got from here so don't fully understand: 10*sqrt(n)/sqrt(r)*4.162. This is working as none of our players have had the same amount of points, but it only gives points for playing...no additional based on # of hits or bounties. We are using the default tournament filters of log((n+1)/r) for Tournament Score and (1-exp(-average(scores))) * 100 for Overall Score.
What I would like to do is to keep the same mindset - no 2 players should ever have the same score, period. But I also want to reward the more aggressive players who take people out, allow the missing of 1 game per season without affecting the overall score, and add in point bounties for the top-rated players. My players tend to play conservatively, and I'm hoping adding a points incentive to being aggressive will help make more memorable moments during the games. I'm also thinking about allowing re-buys, so this would need to take re-buys in to account as well.
What I was thinking is adding points for # of hits in the points for playing...but not sure where best to do this. 10*sqrt(n)/sqrt(r+nh)*4.162 lowers the end score, 10*sqrt(n+nh)/sqrt(r)*4.162 seems to work, but I'm not sure the overall effect on the game...I want aggressive play to be rewarded, but not be the deciding factor in the overall points. I've thought about 10*sqrt(n)/sqrt(r)*4.162+nh, but I think that doesn't provide enough points to be an incentive. I'd also like the # of hits to be inversely proportional to the number of players in the tournament...the more players, the less each individual hit is worth.
I'm also thinking about setting points for being in the money...something like 1 pt for bubble, 2 pts for next rank, 3 for next, etc. or possibly more since since scores can get pretty high, possibly proportional to the number of players. Here I would also like to add in a bounty for taking out players based on their rank in the league...no points for taking out the bottom-ranked player, but a progression up to the top ranked player.
For the overall score, I was thinking of doing a (sum(top(5, scores)) as the overall score, with the points for all of the above added together.
Can anyone help me set up these formulas, or I am simply asking to much and should stick with something simple?
Regards,
Cypher