The Tournament Director Forums
Main => Help Me => Topic started by: _Hithere_ on January 09, 2007, 10:58:08 PM
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I have TD buttons on my pregame screen to allow me to buy-in and seat players. (The screen has required buttons, a player count, the current time, and a full screen seating chart, which was a great idea by the way.) To simplify everything I set the options to automatically mark players paid in full and automatically buy a player in when I use TD buttons "add player" and "new player".
The add player button works fine, but using the new player (adding a player not previously in the database), I still have to go in and manually mark them paid. I am sure this is an oversight, but I wanted to let you know since it should be an easy fix.
Also, I suspect since the game clock is not running, I need to do a manual screen refresh to get the player count to update after adding players. Is there a way to set the pregame screen to refresh periodically without using a countdown clock on the screen? And would adding a countdown clock solve this problem?
Thanks,
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I added the ability to buy players into the tournament at the same time that they are added from the database when it was requested from several people. It seemed like a good match. I didn't think to add it to the New Player dialog at the time, and it had not been requested. I believe the most common scenario is that the majority of players are in users' databases already. I can put it on the to-do list.
You should never have to manually refresh the screen to get anything to update. When you add a *new* player to the tournament, they are not bought-in (as you noted). The Entries count will not update until the player has bought-in.
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On the first topic, that was what I expected.
On the second part: When I add players using the "add-player" TDbutton from my pre-game screen with both automatic buy-in and mark paid in full boxes checked, an "entries" field display on the same screen does not refresh to include those buy-ins until I exit the tournament screen and come back.
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You're right - that's a bug. Will be fixed in next release.
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Thanks