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Messages - shushs

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16
Beta Testing / Re: 3.7 BETA 1
« on: October 17, 2019, 01:42:47 PM »
Thanks for the help.

of course. Not many people can both have a conversation with the author of a tool you use, but provide support/feedback/suggestions. This is great!

So far, it looks pretty good. I did see a few things though.

1. Are you going to include 'The Poker Leaderboard' export again, or is that gone like the wind?


As far as I know, they've been gone for a long time.  Years.

I used their export format for digesting the data and putting it into my own database for analytics. =( I'm almost done porting to the PokerDIY format.


Another tidbit I just ran across... When exporting to the PokerDIY XML structure, the dates, specifically the year, was way off. I checked against the CSV, but that just had a 'Time', not a full 'Date'

Example CSV:
Rank,Nickname,Points,Buyin Cost,Prize Winnings,First Name,Last Name,Email 1,Email 2,Street Address,City,State,Zipcode,Country,Phone 1,Phone 2,Notes,Paid,Bounty Chip,Total Buyin Rake,Buyin Chips,Rebuys,Rebuys Cost,Total Rebuys Rake,Rebuys Chips,Add-ons,Add-ons Cost,Total Add-ons Rake,Add-ons Chips,Total Cost,Total Rake,Chips Bought,Time Out,Round Out,Hitman,Hits,Bounties Won,Bounty Winnings,Total Winnings,Take,Chip Count
5,Austin,0,50,0,,,,,,,,,,,,Scott's Friend,true,10,20,15000,0,0,0,0,0,0,0,0,60,20,15000,2:10:12 pm,2,BeetJunkie,0,0,0,0,-60,15000
1,BeetJunkie,0,50,135,Al,Massey,,,,,,,,,,,true,10,20,15000,0,0,0,0,0,0,0,0,60,20,15000,2:31:59 pm,3,,2,2,20,135,75,15000
...
Example XML:

<?xml version="1.0" encoding="ISO-8859-1"?>
<pXML>
   <MessageInfo>
      <Version>1.0</Version>
      <DocumentType>PokerDIY_Game</DocumentType>
      <Source>TD</Source>
      <SourceVersion>3.7.0-beta.1</SourceVersion>
      <SourceDate>0119-10-15 09:36:11</SourceDate>
   </MessageInfo>
   <Games>
      <Game>
         <League>
            <LeagueID/>
            <ExternalLeagueID/>
            <LeagueName/>
            <Season>
               <SeasonID/>
               <ExternalSeasonID>3ae19ea9-e2ac-4957-b61b-0fdf3faf7ccc</ExternalSeasonID>
               <SeasonName>2019 Points</SeasonName>
            </Season>
         </League>
         <GameID/>
         <ExternalGameID>b5940a44-c94a-4dbd-a7a1-68ab6fb6d55b</ExternalGameID>
         <GameName>The Tournament Director</GameName>
         <GameDescription/>
         <GameComments/>
         <GameStartDate>0119-10-15 08:53:32</GameStartDate>
         <GameEndDate>0119-10-15 09:35:57</GameEndDate>
         <GameTypeID>2</GameTypeID>
         <CurrencySymbol>$</CurrencySymbol>
...

17
Beta Testing / Re: 3.7 BETA 1
« on: October 15, 2019, 02:06:45 PM »
So far, it looks pretty good. I did see a few things though.

1. Are you going to include 'The Poker Leaderboard' export again, or is that gone like the wind?
2. I had a weird 'bust out before rebuy period was over, and was prompted to rebuy' but subsequent busts were not prompted (still within the window and not exceeding the rebuy quota.
3. I defined two tables of 9 seats each, then added 6 players to a tournament. Then bought them in with autoseating. and there were 4 at one table, and 2 at another. If it were 3 and 3, that'd be understandable, but all at one table would be preferred.

I'm going to keep poking around, but that's my first report. And, just to follow up, if you need a linux/mac guy to test for you, I'm still willing. =)

18
Beta Testing / Re: 3.5 Progress
« on: September 09, 2019, 03:09:53 PM »
Corey, Your work is impressive. It is really cool to see how many people enjoy your work and are rooting for you to finish. I do have a couple of questions...

Long ago, we had a dialog about being tied to Windows. At that time, yes, it was long ago, you mentioned you were interested in no longer being tied to Explorer/Windows frameworks. I see in your notes that you are still working on 'an installer'... does this mean it is still only for Windows? (cuz, I'm a Linux/MacOS guy and would love to get rid of my windows VM). If you do have ports to Linux/Mac, I will test them out. I run a monthly game, but I can certainly run some sample/test tournaments to try and get you some good stats.

I know that 3.5 beta (being a minor release and a beta) will be for testing and 'free'. Once this year+ of work is complete and beta is over, will you release it as a 4.x release and require upgrade fees? It seems that an entire framework overhaul is worthy of a major release.

Thanks for your efforts!

19
Beta Testing / Re: 3.5 Progress
« on: October 29, 2018, 09:06:30 PM »
I will echo the previous post. You have always been responsive and helpful. I've been using TD for (I think) over a decade as well. I will offer, again, to help test for you, if you are interested in getting feedback from others. I realize there are some things you don't want in the wild, I just want you to know you have people out here that are willing to help.

I can provide testing on most linux distros, Mac OS X, and Windows.

20
Beta Testing / Re: 3.5 Progress
« on: June 01, 2018, 04:42:17 AM »
As someone that lives everyday without MS Windows platforms, this is very exciting news.
As someone that lives as a SysAdmin/DevOPs role, that has Windows/Mac/multiple Linuxes at his disposal, I'd really enjoy Beta(Alpha) testing for you. 
Reach out to me if you'd like... or just post here. I'm happy to provide feedback/results.

21
Help Me / Re: Point calculation seems... off.
« on: February 20, 2017, 07:19:30 PM »
Once again Corey, you nailed it. I had 2 set for "points for bust out". Thanks for fixing my math.

22
Help Me / Re: Point calculation seems... off.
« on: February 20, 2017, 09:23:11 AM »
I will try your recommendations, you haven't led me astray yet... The summary tab, in the scroll box, shows points awarded and place finished for all players. I only grabbed the top 5.

23
Help Me / Re: Point calculation seems... off.
« on: February 20, 2017, 04:55:14 AM »
The "Summary for the top 5 players" comes from the summary tab. It matches what is provided when I export the tournament. I do have points for hit set, but I think it is set to 1. Even if Brandon got a point for every hit, that still only takes it to 43. They also get one point for buying in.

I agree that the formula yields the same results. I am trying to figure out why TD gives me this unexpected value.  FWIW, I am running 3.4b2.

If you would prefer, I can provide the TD file, and the export. I'd prefer not to post it on the forums though because it has players full names and email addresses.

24
Help Me / Re: Point calculation seems... off.
« on: February 18, 2017, 01:32:22 PM »
Well, in the first case, brandon s awarded 50 points and when i do the math, he should have gotten 37. So, I either have something wrong doing it manually, or i am missing something that the Td software does. Can you show me your application of the math? Maybe i have a parenthesis in the wrong place.

25
Help Me / Point calculation seems... off.
« on: February 17, 2017, 07:22:16 PM »
We have been running, trusting the output from the 'Summary'and export functions. But when I check them manually, there is quite a discrepancy.  It is quite possible that I am missing something.

For example, our last tournament had 15 players. Using the following formula,

Code: [Select]
(sqrt(n*bc*bc/tc)/sqrt(r+nr))+(2*nh)
n       = number of players
bc      = buyin cost
r       = rank (place)
nr      = number of rebuys
tc      = total cost
nh      = number of hits (bounties)

From the Summary for the top 5 players, I get the following points:
Code: [Select]
Brandon L      50.00
Adam            22.68
Cap'n (ret.)   19.43
Buddy          25.50
Slick            12.18

None of these players re-bought, nor do we allow add-ons. The buy in is $50 with a  $10 bounty.
Code: [Select]
Brandon Adam Cap’n Buddy Slick
n 15 15 15 15 15
bc 50 50 50 50 50
r 1 2 3 4 5
nr 0 0 0 0 0
tc 60 60 60 60 60
nh 6 1 1 3 0

Points 37.00 19.68 16.43 18.50 11.18

These numbers obviously don't match up. Can I get a pointer or two... so I can understand where my issue(s) is/are??

26
Your assessment was correct.   I run a "$50 + $10 bounty" tournament and a $20 toward ToC. So, I had it set to a buy in of $50, a $10 bounty, and a $20 rake. So, my payouts were $20 * number of players short. Got it resolved though. Thanks again!

27
OOOh! I think I may have figured it out!! I need to set my buy in to $70, with a $20 rake. Boom! Bob's your Uncle!

Yes?

28
I recall seeing some posts a while ago about keeping money out for a TOC. IIRC, the suggestion was to use the Rake field. I did that last year, and TBH, I think I shorted some people.  An astute player at last week's game said "There is $800 in the pot, but you are only paying out $600, why?" Well, I looked and he was correct. the payouts totalled $600, there were 15 players, plus one rebuy, at $50 per. That equals $800. I have been using the rake field to take in the extra $20 from players each buy in to help inflate the ToC we run. The top 10 players (points wise) get to play a $100 buy in tournament with the extra from all the buy ins added.

When I collect the money from each player, I grab $80. $50 to the current prize pool, $10 for a bounty chip, and $20 for the ToC.

I had already removed the $300 from the $1200 total intake. But I in order to get the prizes to work, I had to put in a 'House contribution' of $200. This is going to throw my prizes off each month (if I even remember to do this). Did I do something wrong? Is there some other field I can use instead that doesn't get subtracted from the current tournament's pool?

29
Beta Testing / Re: 3.4 beta 2
« on: August 15, 2016, 03:53:27 PM »
Well, if it is Windows 10 that is the culprit, then please excuse my finger pointing. I've had and used your product for quite some time, and I am extremely happy with it. I will see if I can dredge up an older Windows machine and test b2 out on it.

30
Beta Testing / Re: 3.4 beta 2
« on: August 12, 2016, 06:01:44 PM »
The answer may be in the forums... but is there a way to roll back to 3.4beta1? The 'key press' stutter, and having to click multiple times (some times) is just not conducive to running a tournament. I have been struggling for a while, but it finally has me beaten. 

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