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Messages - Lafrog

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16
General Discussion / Re: Rebuys?
« on: April 03, 2017, 08:10:14 PM »
Re-entry - a player busts out of a tournament and purchases a new complete stack in accordance to Rule #7 of the TDA Rules (or similar when using custom rules)
This player acts a NEW player in the tournament (i.e. the number of players entered increases). Since he got up from the table he is normally reseated at another table (or have to wait for an available seat in case of alternates) and must abide by the NEW PLAYER TO THE TABLE rules of play (i.e. Should he bust on his BB an is reseated at the SAME SEAT the hand after, he cannot play the SB, he has to wait for the button to pass.)
Administration fees will be collected again for this player.

Re-buy - When a player is still in the tournament/game and has less than the starting stack (but still in the tournament) can purchase additional chips, or in the event of a cash game they can add to their stack provided it is within the minimum and maximum buy-in limits.
Actually the "less than the starting stack" rule is "local" in nature, some tournaments do require a player to lose all his/her chips in order to make a rebuy. A rebuying player cannot miss a hand unless specify by another house rule. Administration fees are normally waived on rebuys (i.e. in a 50$ + 10$ tournament, the rebuy is normally 50$). The number of entered player in the tournament does not increase when a player rebuys (This changes the way purses are calculated)

Rebuys and Re-Entries DO NOT apply to cash games.

HTH

17
General Discussion / Re: Rebuys?
« on: January 27, 2017, 01:27:51 PM »
Why would you speculate on what the OP meant. You stated a rule that applies to re-entries ONLY while answering a question about rebuys...

Normally the cost of a rebuy is less that the starting cost of the tournament because you should not charge the admin fee again... Not the case for re-entries.

Also if your tournament feature a Dealer Add-On, those could be applicable only to the start of the tournament (hence not for rebuys) in this case NO the Rebuy Stack would not be the same as the starting stack.

18
General Discussion / Re: Rebuys?
« on: January 24, 2017, 06:35:00 PM »
Honestly, use whatever works best for your group.  BUT, if you want an official take on it, Poker TDA Rules state it should be full stacks:

Rule 7: Alternates, players registering late, and re-entries will be sold full stacks, randomly seated at any position, and dealt in except between SB and button.

http://www.pokertda.com/poker-tda-rules/

Re-entries and Rebuys are not the same thing...

19
General Discussion / Re: Minumum Raise in No Limit Texas Hold'em
« on: January 24, 2017, 06:27:40 PM »
jhisey, what jody meant is that 'the minimum raise is double the bet of the big blind' is not to raise it 400 if the big blind is 200, but raise it TO 400 if the big blind is 200, thus being "double the big blind". 

If you're going to quote, quote accurately: Jody said minimum raise IS double the bet of the big blind, not that "a minimum raise OF double the big blind"

And what Jhisey meant was that the minimum RAISE is the size of a big blind... You guys are confusing RAISE and BET AMOUNT. A raise is the DIFFERENCE between the current bet amount and the previous bet amount.

If the Big Blind is 1000 and I say I raise to 3000, my raise is actually 2000.

But to answer the OP question, No the BB is NOT to be taken as a raise of the SB, the BB shall be used as the starting BET (and minimum BET for all streets of the current hand).

20
Help Me / Global search
« on: April 04, 2016, 11:16:23 AM »
Hi all,

Any way to get a report on which tournaments a certain player has played?

TIA
Lafrog

21
Templates, Layouts and Sounds / Re: Point formulas
« on: February 26, 2016, 12:05:47 PM »
The only way this formula can produce negative number is if youn have more money rank than actual ranks (players)...

What is the formula you are using?

Lafrog

22
Help Me / Re: Help with formula
« on: February 24, 2016, 12:38:18 PM »
How is your "cut" defined?

Is it a hard number of a value based on attendance?

23
Templates, Layouts and Sounds / Re: Point formulas
« on: February 23, 2016, 02:01:32 PM »
The variable mr is the "moneyRank", which will automatically be set to the highest rank with a rank-based prize.  That is, if you have prizes for 1st, 2nd, and 3rd place, then mr will be 3.  If you have prizes for 1st through 10th place, then mr will be 10.

That is unless your field decide to work a deal and add say another prize to the prizepool. I believe that if you reflect that wish and create another prize (from money taken off the already set prizes) that this will change the value of mr thus the point value attributed to your players.

Lafrog

24
Templates, Layouts and Sounds / Re: Point formulas
« on: February 22, 2016, 10:00:58 AM »
Ok,

The game screen will take care of the "points for buyin" and "points for hits", just make sure you enter the corresponding values in the game options.

The formula for giving 3 points for every rank is: (n-r)*3 (this is if you want your last player to get 0 pts otherwise you have to use ((n-r)+1)*3 then EVERYBODY will get at least 3 points.

The formula for "in the money" bonuses is: if(r<=mr, if(r=mr, 5, (mr-r)*10), 0) which reads, if the Rank is below MoneyRank add 0 else if the Rank is equal to MoneyRank then add 5 points else add the subtraction of the actual Rank from the MoneyRank and multilply by 10.

So the end formula should be:

(n-r)*3 + if(r<=mr, if(r=mr, 5, (mr-r)*10), 0)

HTH
Lafrog



25
Suggestions / Re: Automatic Prizes configuration / Display
« on: February 04, 2016, 01:09:07 PM »
So, why wouldn't overriding the value have the same effect?
Because as soon as you change one prize the others change as well... So you have to write them down to re-create them... Would be much easier if you could do iy in one swoop from within TD.

Lafrog

26
General Discussion / Re: thepokerleaderboard
« on: February 04, 2016, 01:23:20 AM »
I personally use TablePress and I find it works great... In fact I was about to write a Plugin myself but decided not to after using TablePress. I donèt have to do nothing to the file TD is exporting, I just choose import/ replace existing table and select the export file from TD and voilà!

You can see the result at http://classements.ste-rose-poker.ca/

HTH

27
I did this using the "bust player" trigger and an If PlayerLeft = 10. I later notice that I had to add another criteria to see if the rebuy period was over.

28
Suggestions / Re: Automatic Prizes configuration / Display
« on: January 30, 2016, 03:14:28 PM »
I assure you the Automatic Prizes feature does create fixed prizes:

    <prizeLevel minPlayers="10" maxPlayers="999999">
      <prize rank="1" percent="46" shareLeftover="true" />
      <prize rank="2" percent="27" />
      <prize rank="3" percent="17" />
      <prize rank="4" percent="10" />
      <prize fixed="100" name="This is a fixed prize" />
    </prizeLevel>

However, we may have different understanding of what it is you are trying to do.  The above will create a fixed prize with a $100 value.  It sounds like maybe you're wanting to have the prizes computed using the percentages, and then "fix" or lock them at a certain value.  Maybe?
Yes, I would like the ability to generate Fixed Prizes FROM the percent values Automatically generated which I can then "Adjust By" any value without messing everything up...

Lafrog

29
Suggestions / Re: Automatic Prizes configuration / Display
« on: January 29, 2016, 01:32:20 AM »
Any reason why adjustments are applied BEFORE the remainder is computed and divided?
Seems to me that adjustments should be applied AFTER everything is done, since we are in fact adjusting the FINAL value presented to us

To be quite honest, I'm not certain.  But I am certain it was done that way for a reason.  But the adjustment will usually affect what is left of the pot after being divided amongst the prizes.  Thus the "remainder", if any, would change, so that has to be applied last.  To affect that absolute FINAL value, you can override the prize amount.
In my mind, adjustments should affect the resulting prize as it stands and not produce other changes to other prize(s)...

And how about having a way to generate fixed prizes from automatically generated ones?

I'm not sure I follow you on this one.  Fixed prizes can be created using the Automatic prizes feature.

The automatic prize feature does not create fixed prizes, otherwise I would not have any problem with it.. In my case, automatic prizes are generated using preset percentages. What I would like to be able to do is convert those "percentage" based prizes into "fixed amount" prizes. All in one swoop.

Because while I can recreate each prize individually into fixed amount, I am losing the preset amounts as soon as I change one prize (because TD recomputes the other automatic prizes when I save). So I have to write down all the amount and recreate each prize individually. But if TD could generate "fixed amount" prizes from the actual "percent" prizes, it would be much easier. (But even easier would be to have "adjust by" only affecting the current prize)

Lafrog

30
Suggestions / Re: Automatic Prizes configuration / Display
« on: January 27, 2016, 02:09:30 PM »
If a solution for this is not possible programmatically, I would at the very least suggest that we get a function to create "Fixed amount" prizes from automatic generated prizes.

I think it's the same answer: override the prize amount.  Adjustments are applied before the remainder is computed and divided.  Overriding a prize takes over and says "this is the final prize amount".  It also removes it from being a recipient of any leftover prize money.

Any reason why adjustments are applied BEFORE the remainder is computed and divided?
Seems to me that adjustments should be applied AFTER everything is done, since we are in fact adjusting the FINAL value presented to us

And how about having a way to generate fixed prizes from automatically generated ones?

Lafrog

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