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Messages - jodybingo

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91
Help Me / TIme Played
« on: December 02, 2012, 09:13:14 PM »
I haven't noticed, but when I do Stats and have Time Played displayed as one of the columns is this calculation equal to the difference between Tournament Time Start and Elimination? Or does it also deduct any time the clock has been on pause?

92
Suggestions / Re: Prizes
« on: December 01, 2012, 01:20:27 PM »
We have recently offered a seat with cash as our bottom prize. The cost of the seat is removed from the prizepool. When I choose "Non-monetary" The screens show the text I enter, however TD shows I have a leftover amount (the amount of the seat). This also affects what shows up on the summary sheet as well. The total prize pool (including the amount for the seat) isn't accurate

93
Suggestions / Re: Prizes
« on: November 30, 2012, 04:07:53 PM »
Display purposes.

94
Suggestions / Prizes
« on: November 29, 2012, 05:38:03 PM »
Can we (or I...) have an option when creating prizes to assign a monetary value to a Non-monetary prize? My club sometimes will remove a certain amount from the prize pool and offer a seat plus a prize. This would keep my Leftover amount at 0.
Thanks

95
Suggestions / Re: "merge" function?
« on: November 11, 2012, 01:03:02 PM »
I prepared a tournament last month for a multiple day 1 schedule. Unfortunately my bosses decided to use their other software that day so I never got to put my idea into practice. Here's what I wanted to do
At the end of your first day 1 place all your remaining players on the fewest tables possible (maybe even create one table with enough seats to seat all players and give your table a unique name just in case. Lock all player in their seats. That unique table should also be set to Collapse Last under the tables tab.
Day 2, Reset Tournament and keep player's buy-in then start buying in new players. Always refuse movement involving players from your 'unique' table. Continue on with your day as usual and always refuse player movement involving players from your first day.
Repeat this step for each additional Day 1. Your summary and chip counts will be accurate.

96
Suggestions / Re: Final Table
« on: November 08, 2012, 09:40:13 PM »
With Show Empty Tables unchecked the Seating Chart screen shows all tables including empty ones.

97
Suggestions / Re: Final Table
« on: November 08, 2012, 03:15:59 PM »
No, we have a special table in our club just for the final table. I use a table image (an arial image of my final table). Thought it would be nice to have it automated. OH, I do use the collapse order feature and it does work, however when I display the seating chart (showing my table image) it displays the other 2 tables that the players were seated at previously. If I am not paying full attention to my game window I walk away from the computer not realizing the screens are showing 2 empty tables and one full. I look a bit disorganized when this happens and the players that look for reasons to laugh at me have one (I then give them a 90 minute penalty hehe).

98
Suggestions / Final Table
« on: November 08, 2012, 12:46:16 AM »
Can an option be put into TD for a final table. A table name can be given to TD (example: Final Table) and when we reach the number of players required for a final table TD would move create the new table, move all players to that table and close all other tables *Undo button would still be available.

99
General Discussion / Long hand
« on: November 06, 2012, 11:28:45 PM »
Everybody's input is welcomed here, including Corey.
When a hand takes too long other players may call time to force action. Larger tournaments usually start the breaks with the timer on pause until all hands have been completed to ensure all players get their break. When players enter a hand as the break starts and all players but 2 leave the table and take forever, what would you do?
After 6 years of being a Tournament Director I encountered this for the first time last week and started wondering how to take care of this issue. I thought about enforcing a time limit in which the clock stays on pause (example ; after 5 minutes the clock is resumed), but then I had to chuck out that thought because that very break in which this hand took forever was a color up break.
Suggestions on how to treat this rare situation???

100
General Discussion / Re: TD & Windows 8
« on: November 04, 2012, 02:00:46 PM »
welcome back mahound. we all hope you recover fully.
Corey, if you could put like buttons on here I would have hit it 8 times for your comment about W8 not seeing the light of day.

101
Suggestions / Re: New Tournament
« on: November 01, 2012, 08:28:51 PM »
Like I said, a minor thing. Instead of creating a tournament in 10 seconds (without players) it takes me 15 seconds while I remove players. I was just wondering if it was a bug. No need for a preference there

102
Suggestions / New Tournament
« on: November 01, 2012, 01:56:18 PM »
Hi Corey,
This is a minor thing but when I create a new tournament and use another tournament as a template TD also imports the players that played in that tournament I used. Is this behavior intentional?

103
Templates, Layouts and Sounds / Re: Halloween Layout
« on: October 30, 2012, 02:26:43 PM »
Dans le zip file, amene le folder Halloween2 dans ton templates. Apres ca, ouvre TD3 et cliquez l'onglet de Layout. Load Layout et telechargez le halloween.tlo dans le folder halloween2. Ensuite fait la meme choses pour les sons en allant sur Events et cliquez load template et choisi le bon .tst dans le folder Halloween2

104
Suggestions / Re: Adding players to the Database
« on: October 24, 2012, 01:20:29 PM »
I hadn't even realized that option was there!

105
Help Me / Re: Formula help
« on: October 19, 2012, 11:56:19 AM »
thank you Corey

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