The Tournament Director Forums

Main => Beta Testing => Topic started by: Mahound on May 08, 2012, 10:58:06 AM

Title: error
Post by: Mahound on May 08, 2012, 10:58:06 AM
Running a mock tournament, Busted out a player and the following occured. No other problems, was able to continue, no need  to shut down and restart TD, and other players eliminated successfully.

'undefined' is null or not an object (GameTab, TournamentPage: 2959)
 at balanceTables(Boolean)
 at inTourneyCheckSeating(Boolean, Boolean)
 at bustPlayersOutDialog(null, null, null)
 at bustPlayersOutDialogWrapper(null, null, null)
 at anonymous()

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Title: Re: error
Post by: Corey Cooper on May 09, 2012, 12:00:19 PM
I sent you an email regarding this but haven't heard back.
Title: Re: error
Post by: Mahound on May 09, 2012, 12:55:15 PM
soz,  just checked and i had received your e mail.

The conditions you described below are exactly the situations that i had in the tournament

players being reseated to final table
players were not sitting at FT
one of the seats at FT was marked as unavailable.



The Red Italics message -  I saw, but it vanished before i could properly read it.

Like I said it was no problem. Many thanks for the response

Mahound

There are a number of lingering issues that I see every so often that I just cannot for the life of me track down.  This is one of them.  I did some digging, and the *only* scenario I can come up with to make this happen is:

1) You're down to the last table (all of your players are sitting at a single table)
2) You have a table designated as the "final" table, but your players are not currently sitting at it (for a table to be designated as the "final" table, on the Collapse Order dialog there has to be one or more tables listed in the "Collapse these tables last" section and the "In the order specified above" checkbox must be checked)
3) One of the seats at the table your players are currently sitting at must be marked as Unavailable

In this situation, when a player is busted out, the table balancing code will attempt to move all of your players to your designated "final" table.  However, it will interpret the "Unavailable" seat as a player, and attempt to move that "player", too.  If you accept this movement, the error results.

The one caveat is that on the Player Movement dialog, the "Unavailable" seat that the software is attempting to move will be listed as "<Unknown player>" (in red italics).  It seems like this would be pretty noticeable.
Title: Re: error
Post by: Corey Cooper on May 09, 2012, 01:58:06 PM
Awesome, I'm glad then I found the issue!  Thanks for getting back to me.  It was an easy fix, and it will be in version 3.2 when released.