The same ... Descrition,...at the start of break 1 ...Trigger,.. A level starts .... Conditions,... (!isRound) && (breakNum = 1) or you can set it for a certain time like,.. Desription,..when the clock reaches 5 second(s) during a break ....Trigger,..The clock ticks ....Conditions,..(state = 2) && (!isRound) && (secondsLeft = 5) or at the end of break ... Description, ... at the end of break 1 ...Trigger, .. A level ends ... Conditions, .. (!isRound) && (breakNum = 1)