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Main => Help Me => Topic started by: phillb on March 27, 2011, 02:30:25 PM

Title: Need help with setting up Events ( Blind announcements for start of round)
Post by: phillb on March 27, 2011, 02:30:25 PM
Not sure how to set up events with blind announcements need help.
Title: Re: Need help with setting up Events ( Blind announcements for start of round)
Post by: TIMMER on March 27, 2011, 04:12:30 PM
Event tab, New Event, Create a new event from scratch,....Description ( at the start of a round 1 )....Trigger,..A level starts,....Conditions,...  isRound && (roundNum = 1).....then add the Action,..sounds and or messages
Title: Re: Need help with setting up Events ( Blind announcements for start of round)
Post by: Stuart Murray on March 27, 2011, 05:10:20 PM
You need to specify your conditions on which each sound will play for example:

Trigger:
The Clock Ticks
Conditions:
isRound and (smallBlind = 100) and (bigBlind = 200) and (secondsElapsed = 2) and (state = 2) and (roundNum > 1)

or

Trigger:
The Clock Ticks
Conditions:
(not isRound) and (secondsElapsed = 1) and (state = 2)

so isRound is the one you are probably needing to enter, notice the first one is true the second false as the second conditions are for a break.

smallBlind, bigBlind and secondsElapsed are straight forward, (don't use secondsElapsedif the trigger is (A Level Starts)

state = 2 (during tournament), = 0 before, = 1 countdown, = 3 end of tournament

With the correct conditions your events will only fire when you want them to

Regards
Stuart
Title: Re: Need help with setting up Events ( Blind announcements for start of round)
Post by: phillb on March 27, 2011, 05:32:02 PM
Event tab, New Event, Create a new event from scratch,....Description ( at the start of a round 1 )....Trigger,..A level starts,....Conditions,...  isRound && (roundNum = 1).....then add the Action,..sounds and or messages

Found this very useful thank you. But how about the breaks ? i have announcements to put put on them
Title: Re: Need help with setting up Events ( Blind announcements for start of round)
Post by: TIMMER on March 28, 2011, 12:01:35 AM
The same ... Descrition,...at the start of break 1 ...Trigger,.. A level starts .... Conditions,... (!isRound) && (breakNum = 1)  or you can set it for a certain time like,.. Desription,..when the clock reaches 5 second(s)  during a break ....Trigger,..The clock ticks ....Conditions,..(state = 2) && (!isRound) && (secondsLeft = 5)  or at the end of break ... Description, ... at the end of break 1 ...Trigger, .. A level ends ... Conditions, .. (!isRound) && (breakNum = 1)
Title: Re: Need help with setting up Events ( Blind announcements for start of round)
Post by: Mahound on March 29, 2011, 05:37:05 PM
I found that this helped me a lot to understand how events worked.
Stumarr posted some correlated  sounds on the thread. Download them and you can then open them up and see how they work.

Here is the link for the thread
http://www.thetournamentdirector.net/forums/index.php?topic=2293.0

Loads of great sounds  on here as well