Author Topic: Scrolling prize's on main screen & pre screen  (Read 3903 times)

whirlers

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Scrolling prize's on main screen & pre screen
« on: January 24, 2012, 05:49:18 AM »
As the title suggests how do i get the prizes to scroll across the main & pre screen. I have one of these setup for one of my other layouts for our league game where it scrolls the points up for grabs on that nights game

<marquee>Final Table Points Available Tonight...........<pointsforplaying ranks="1-10" displayRank="true" orient="horizontal">

I want to show top 6 (maybe 8) prize's so what do i need to change to go from the points to the prize's.
Cheers

whirlers

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Re: Scrolling prize's on main screen & pre screen
« Reply #1 on: January 24, 2012, 08:44:38 AM »
Also i need the ante announcement to kick in around 8 seconds after a round starts so it's not heard over the announced blind level. How do i delay a announcement.

Thanks again 

Mahound

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Re: Scrolling prize's on main screen & pre screen
« Reply #2 on: January 24, 2012, 10:39:15 AM »
Also i need the ante announcement to kick in around 8 seconds after a round starts so it's not heard over the announced blind level. How do i delay a announcement.

Thanks again 

Lots of sound here http://www.thetournamentdirector.net/forums/index.php?topic=2293.0
Plus the correlated ones are already set up. You just have to make sure that the files are in the correct folder.

whirlers

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Re: Scrolling prize's on main screen & pre screen
« Reply #3 on: January 24, 2012, 11:20:11 AM »
I have all the files and sounds.......and i have all the sounds setup to work. I just need to know the command to delay the Ante announcement so it doesn't play at the sametime as the blind level announcement.
Cheers for the link though, thats where i got all the sounds from....very good quality.

Corey Cooper

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Re: Scrolling prize's on main screen & pre screen
« Reply #4 on: January 24, 2012, 12:19:18 PM »
How is your ante announcement currently configured?

whirlers

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Re: Scrolling prize's on main screen & pre screen
« Reply #5 on: January 24, 2012, 01:48:43 PM »
I've just setup the ante to kick in on start of the level required, same setup as the blind announcement but obviously there both scheduled to activate at the sametime. I thought there might be a commend to start the ante announcement so many seconds after level start so i can time it to announce the ante after it's finished announcing the blinds.

If you see what i mean

Corey Cooper

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Re: Scrolling prize's on main screen & pre screen
« Reply #6 on: January 24, 2012, 02:23:42 PM »
If you're using version 2, you'll have to do something like use Audicity or another audio file editing program to insert 8 seconds of silence at the beginning of the ante audio file.

If you're using version 3, change the Event trigger to "The clock ticks", and set the Conditions to:

(state = 2) and (isRound) and (secondsElapsed = 8 )

Mahound

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Re: Scrolling prize's on main screen & pre screen
« Reply #7 on: January 24, 2012, 02:29:26 PM »
These are what mine are set at

Blinds

isRound and (smallBlind = 25) and (bigBlind = 50) and (secondsElapsed = 4) and (state = 2) and (roundNum > 1)

Antes

isRound and (ante = 25) and (secondsElapsed = 8 ) and (state = 2) and (roundNum > 1)


On the preferences tab go to  Categories/ behaviour select the seconds between levels. I have mine set to 5 seconds. This pauses the main clock for 5 seconds and then it resumes. This should give you enough time so that the Blinds announcements are finished before the antes announcement starts
« Last Edit: January 24, 2012, 02:31:15 PM by Mahound »

whirlers

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Re: Scrolling prize's on main screen & pre screen
« Reply #8 on: January 24, 2012, 07:16:27 PM »
Thanks for your formula's but i don't seem to having much luck with those.
If i create a new event for a ante
choose trigger - A level start
Condition - isRound and (ante = 100) and (secondsElapsed = 8 ) and (state = 2) and (roundNum > 9)

Changing the fist antes we use to 100 & the round it kicks in at 9.

Then under action, sellect the 100 ante sound file and tick it.

If i fast forward to level 9, i get my blind announcement but still no antes sound.
Am i missing something here.

I must be as i have just used your formula for the blind announcement and now it doesn't work, so i'm clearly not doing something right to get the sounds working with your formula.s

Thanks

whirlers

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Re: Scrolling prize's on main screen & pre screen
« Reply #9 on: January 24, 2012, 07:32:10 PM »
Cheers Corey your setup worked for me, the only problem i have is it sounds the antes after 8 seconds into the round and also 8 secs before the end of the round....how do i get it to just announce at the start please

Any idea how to get scrolling prize money across the bottom of my main page ??
As mentioned in my first post,  I have one of these setup for one of my other layouts for our league game where it scrolls the points up for grabs on that nights game

<marquee>Final Table Points Available Tonight...........<pointsforplaying ranks="1-10" displayRank="true" orient="horizontal">

I want to show top 6 (maybe  prize's so what do i need to change to go from the points to the prize's.
« Last Edit: January 24, 2012, 07:41:04 PM by whirlers »

Corey Cooper

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Re: Scrolling prize's on main screen & pre screen
« Reply #10 on: January 25, 2012, 11:53:05 AM »
choose trigger - A level start
Condition - isRound and (ante = 100) and (secondsElapsed = 8 ) and (state = 2) and (roundNum > 9)

This would never work because the trigger "A level starts" happens, well, when a level starts, and 0 seconds have elapsed.  It will never happen when 8 seconds have elapsed.

Cheers Corey your setup worked for me, the only problem i have is it sounds the antes after 8 seconds into the round and also 8 secs before the end of the round....how do i get it to just announce at the start please

It should not do this.  However, please be aware that if you set the clock manually, the "secondsElapsed" variable will start over at 0.  So, let's say during testing I start a level that is 10 minutes long.  At 9:52, this event will fire, as 8 seconds have elapsed.  If I then manually set the clock (by right-clicking in the Game window and selecting "Set Clock", or by pressing the "Set Clock" button on the Controls tab) to, say, 1 minute, the event will fire again at 52 seconds, as 8 seconds will have elapsed from the new time to which I had set the clock.

Any idea how to get scrolling prize money across the bottom of my main page ??
As mentioned in my first post,  I have one of these setup for one of my other layouts for our league game where it scrolls the points up for grabs on that nights game

<marquee>Final Table Points Available Tonight...........<pointsforplaying ranks="1-10" displayRank="true" orient="horizontal">

I want to show top 6 (maybe  prize's so what do i need to change to go from the points to the prize's.

Use the <prizes> token, and set the orient attribute to "horizontal".  The easiest thing to do is edit the Contents of the cell and press the Insert Token button.  Then select the prizes token and use the dialog to set up the attributes you want.  There are a dozen or so attributes that can be set, and I don't know exactly what you want.  By using this dialog, you see all of the possible attributes, their possible values, and a description of what they do.

whirlers

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Re: Scrolling prize's on main screen & pre screen
« Reply #11 on: January 25, 2012, 08:01:32 PM »
Nice one Corey....all sorted.