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Messages - Corey Cooper

Pages: 1 ... 365 366 [367] 368 369 ... 414
5491
Help Me / Re: Bustouts Awarded Based On Knockout Place
« on: May 01, 2007, 10:20:33 AM »
Code: [Select]
assign("v", n + nr)
assign("percent", switch(r, 1, .3, 2, .2, 3, .12, 4, .1, 5, .08, 6, .06, 7, .04, 8, .03, 9, .025, 10, .02, 11, .015, 12, .01, 0))
assign("hits", switch(nh, 1, 20, 2, 50, 3, 90, 4, 125, 5, 160, 6, 200, 7, 250, 0))
assign("points", 0)

if((v >= 10) && (v <= 12), assign("points", (v * 100 * percent) + if(r < 4, v, 0)))

points + hits

Note that if you don't knockout 1, 2, 3, 4, 5, 6, or 7 players, you get 0 points (for your hits).  So, you probably want to change the 3rd line above to:

Code: [Select]
assign("hits", switch(nh, 0, 0, 1, 20, 2, 50, 3, 90, 4, 125, 5, 160, 6, 200, 250))

That gives nothing for 0 hits, 20 for 1, 50 for 2, etc, all the way to 250 for any number of hits greater than 6.

5492
Help Me / Re: Stats Question for our Poker Series
« on: April 30, 2007, 11:40:19 AM »
Not yet.  The Stats doesn't allow calculating based on conditionals such as the "best" 7 out of 10 games.  Still onboard for a future version, but for now you'll have to figure it out yourself.

There is a feature in version 2.3 (still in beta testing) that can help.  On the Stats tab, you can switch the view so that you can see a particular data point (such as Points) for each tournament for each player - makes it a bit easier to manually identify each players' best 7 games, for example...

5493
Help Me / Re: Bustouts Awarded Based On Knockout Place
« on: April 30, 2007, 11:36:54 AM »
Not quite sure I get it.

Are you saying that the player who makes the very first hit in the game gets 6 points for that hit?  Then the second person to bust someone else out gets 7 points for that hit?  If that's the case, I can't think of any way to do it, because there's no way to know if a hit is the 1st hit or the final hit or any other hit for that matter.  It's just a hit.

However, if you are saying that the person who ranks 10th gets 6 points for each hit they made, you can do this.  But I would suggest using version 2.3 (still in beta currently), because you can assign values within the points formula, making it much simpler.

First, here's the formula you posted using some new 2.3 formula stuff:

Code: [Select]
assign("v", n + nr)
assign("percent", switch(r, 1, .3, 2, .2, 3, .12, 4, .1, 5, .08, 6, .06, 7, .04, 8, .03, 9, .025, 10, .02, 11, .015, 12, .01, 0))
assign("points", 0)

if((v >= 10) && (v <= 12), assign("points", (v * 100 * percent) + if(r < 4, v, 0)))

points

To add points for hits, change it to this:

Code: [Select]
assign("v", n + nr);
assign("percent", switch(r, 1, .3, 2, .2, 3, .12, 4, .1, 5, .08, 6, .06, 7, .04, 8, .03, 9, .025, 10, .02, 11, .015, 12, .01, 0));
assign("points", 0);

if((v >= 10) && (v <= 12), assign("points", (v * 100 * percent) + if(r < 4, v, 0)));

assign("points", points + (points * .2 * nh))

points


5494
Beta Testing / Re: Version 2.3 Beta 1
« on: April 29, 2007, 09:30:30 PM »
These are keys into the language file.  Either I screwed up the key name or forgot to put the text into the file.  To be honest, with over 4000 messages, I'm surprised those are the only mistakes found (so far).

Thanks for reporting this, and about your tournament.

5496
General Discussion / Re: WSOP song intro on ESPN
« on: April 27, 2007, 01:53:48 PM »
Windows Media Player is used inside of the TD to play sounds.  WMA files should work just fine with no conversion.

5497
Help Me / Re: Token question
« on: April 26, 2007, 04:22:14 PM »
Just a note: the height and width attributes accept % values as well.  I personally like:

Code: [Select]
<iframe style="width: 100%; height: 100%" scrolling=no src="C:\PathToFile\Page.html">
This makes the iframe fill the cell and turns off scroll bars.

5498
Help Me / Re: Bounty chip help
« on: April 26, 2007, 12:51:32 PM »
Bounty prizes are definitely unawarded when the bounty player rebuys (I just tried this to verify).

When you say "the hitman stays", it's not clear exactly what you mean.  The "Hitman" column on the Players tab will definitely "clear" for the player rebuying.  This shows the most recent hitman, but since the player who rebought is back in the tournament, they have no "current" hitman.

If you look at the bounty player's history (edit the player on the Players tab), you'll see the bust-out and subsequent rebuy.  And you will see the "hitman" for the bust out as well.  Even though the player rebought, he still busted out at some point and someone busted him out, so that player will always be a "hitman" regardless of whether or not the player rebuys.

5499
Help Me / Re: Help w/ Auto Resize
« on: April 26, 2007, 12:44:44 PM »
Of course, you can create your own layouts at any resolution.  Saving the layout (on the Layout tab) saves it as a layout template, which is independent of a tournament.  You can load a different layout at any time [during a tournament] without affecting any other settings.

As I said before, you'll have to adjust the included layout to fit your [800x600] screen, but once you do, save the layout as a template for use in the future.

5500
Help Me / Re: Bounty chip help
« on: April 26, 2007, 11:50:42 AM »
If the player on which the bounty rests busts out of the tournament, the bounty prize will be awarded to the hitman of that player.  However, rebuying the bounty player back in "un-awards" the prize.

As you said, you can also enable rebuying without busting out and just not bust the player out until it's "final" (after the rebuy period?).

5501
Help Me / Re: Help w/ Auto Resize
« on: April 26, 2007, 11:48:20 AM »
The auto-size function basically looks at the physical screen size, and the current size of your TD screen, and tries to determine if it needs to go bigger or go smaller.  If your TD screen is bleeding over the edges of the physical screen, it goes smaller.  If not, it goes bigger.

The included screens are designed for 1024x768 (but that doesn't mean they won't fit on smaller screens).

If your display was 800x600, I would think the default (BlueAndGreen) layout would likely bleed, and therefore auto-sizing the screen would make things smaller in order to properly fit.

You're probably just going to have to futz with it, maybe adjusting font sizes on cells manually to get it to fit properly.  I suggest when you do get it right, save the layout so you don't have to do it again in the future.  :)

5502
Help Me / Re: Starting in the middle of a season
« on: April 26, 2007, 11:40:46 AM »
You'll probably have to create three separate screens, all identical except for the cell that displays the stats.

5503
Help Me / Re: Pre-Tournament Screen Help Needed
« on: April 26, 2007, 11:37:33 AM »
The marquee effect is done by Internet Explorer.  The TD doesn't really have any knowledge of it.  So when the screen changes, it will always return to the start of the marquee scroll.

I would probably combine all of the rules into one file and not change screens.  Or, if you do need to change screens for another reason, make the time between screens long enough so that each of the marquees has time to scroll all the way through.

5504
Help Me / Re: Token question
« on: April 26, 2007, 11:34:21 AM »
I suspect it is ignoring the styles that are embedded in the exported HTML page.  Not sure why.

But you can work around this.  Edit the Rules cell.  The text will probably just be:

Code: [Select]
<announcements>
Use an iframe element and directly reference your html page:

Code: [Select]
<iframe src="C:\PathToFile\Page.html">
You can set the height and width of the frame, and whether or not to include scrollbars:

Code: [Select]
<iframe style="width: 500px; height: 300px" scrolling=yes src="C:\PathToFile\Page.html">

5505
Beta Testing / Re: Version 2.3 Beta 1
« on: April 25, 2007, 10:52:03 AM »
Yes, the prizes token will display it immediately so long as you have the "showRecipients" attribute set to true.

Example:
<prizes orient="vertical" max="0" showAmounts="true" roundOff="false" showPoints="false" roundOffPoints="false" showRecipients="true">

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