Doh! Guess I could have read your original post a little more carefully.
So, here's what I did:
- Loaded the sample.tdt tournament file
- Deleted all Events except for the "Level end" event, which is essentially the pre-defined Level End event
- Set "Seconds between levels" preference to 60
- Started the tournament
- Set the clock to 5 seconds left, and then unpaused it
And once the clock hit 0, the event fired and I heard the "final" sound.
- Waited 60 seconds and round 2 started
- Set the clock to 5 seconds left, and then unpaused it
And once the clock hit 0, the event fired and I heard the "final" sound.
So this seems to work for me. I wonder if you have any other events that might be interfering? Can you post your Events template?