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Suggestions / Seating/Buy-In Suggestion
« on: October 18, 2006, 10:54:37 AM »
Not positive if this has been suggested before (if it has, my bad) but....
It's a pain to have to 'buy in' players in order to seat them. I know you can adjust the 'paid in full' checkbox after they've paid, etc.... but going back to every screen is somewhat of an annoyance.
I like to have the seats all set up in advance before players get there (I usually have about 20 guys) with index cards marking where they'll be sitting. This saves time and confusion and allows the tournament to start ASAP.
Also, modifying the 'buy-ins' in case someone cancels, and then removing them from their seat, just a pain.
I'd like to be able to 'seat players', every one of them ahead of time WITHOUT buying them in, and then when they show up, check off if they've bought in or not, and if not, THEN I can manually remove them from their seats.
Lately I've been buying in all the players ahead of time, seating them, and when people show up, I just count the cash then compare it to the buyins and make sure we're all square. No biggie, but avoidable...
It's a pain to have to 'buy in' players in order to seat them. I know you can adjust the 'paid in full' checkbox after they've paid, etc.... but going back to every screen is somewhat of an annoyance.
I like to have the seats all set up in advance before players get there (I usually have about 20 guys) with index cards marking where they'll be sitting. This saves time and confusion and allows the tournament to start ASAP.
Also, modifying the 'buy-ins' in case someone cancels, and then removing them from their seat, just a pain.
I'd like to be able to 'seat players', every one of them ahead of time WITHOUT buying them in, and then when they show up, check off if they've bought in or not, and if not, THEN I can manually remove them from their seats.
Lately I've been buying in all the players ahead of time, seating them, and when people show up, I just count the cash then compare it to the buyins and make sure we're all square. No biggie, but avoidable...