Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - The Meal

Pages: 1 [2] 3 4
16
Help Me / Re: number of people at each table
« on: June 02, 2012, 09:27:21 AM »
On the tables tab, you can edit the size of the tables.

17
Help Me / Re: Condition Help Needed for Event
« on: June 02, 2012, 09:26:45 AM »
Is there any secrets to reordering events?  It appears that I have to delete earlier events then recreate them by hand to move them to the end.  Am I missing something?  (I am using Version 3.1)

18
Suggestions / Condition for last rebuy level
« on: February 25, 2012, 05:44:08 PM »
I can hard code this for each tournament I run, so that's an acceptable work-around.

In my layout, I have a token which shows the last level during which rebuys can occur.  As we approach that level, I have an indicator with escalating urgency that we are approaching that level.

I'd like to be able to set conditions like
"In The Last Level to Rebuy"
Level = lastRebuyLevel

"One Away From Rebuy Level"
Level = (lastRebuyLevel -1)

etc.

Obviously I have different display settings for each of these conditions.

Thanks for your consideration.

19
General Discussion / Re: Different Screen on Different Displays?
« on: February 15, 2012, 10:04:47 AM »
Sure.  You're exporting to a .html file on that particular machine, and you have a browser on that machine display the page.  Easy peasy.

20
General Discussion / Re: Different Screen on Different Displays?
« on: February 14, 2012, 09:41:07 PM »
I use "Reloader" as a Chrome extension.

21
General Discussion / Re: Different Screen on Different Displays?
« on: February 14, 2012, 03:45:56 PM »
I do it a lot like jodybingo suggests.  What I did was to create an AutoHotKey script to export my players report whenever I bust someone out, which generates a html page that has the points earned by the busted-out player.  It's not flawless, but it does work most of the time.

In my opinion, the place to generate exports like this would be from the events tab actions list.  "When the clock ticks," "Seconds remaining = 0" and similar would allow for periodic exports to html which could then be displayed by a webpage set to auto refresh.

22
Suggestions / Re: Adding a column on the stats tab
« on: February 04, 2012, 10:35:47 AM »
2) the total points (EARNED FOR THE HITS)  players have earned over the length of the league.

Question, is it the case that you can't post total points earned from earlier tournaments during the current tournament?  (I mean total points, not some subset of points earned from specific actions.)

Merci,

23
Templates, Layouts and Sounds / Re: BBT - Layout
« on: January 28, 2012, 08:18:10 AM »
That's a creative way to number your seats and to place the button and the blinds...  ;D

24
General Discussion / Re: Suggestion on how give points
« on: January 26, 2012, 11:36:50 AM »
Hello, i have a weekly tournament and first  time i gave points in this way:

first: 10 poits, second: 9 points, third: 8 points....,10th: 1 point

Plus one point on each buy-in

The tournament mode have not rebuy,add-on or bounty.

It is a good way to give points or there is a way better?

If i have to change how can I edit points of my first tournament?

P.s. How is calculated the overall total?

Regards

First, I wouldn't change points systems in the middle of a league.  If you already gave them out for the first game that way, I'd keep those points as awarded.

Secondly, I think that's a fine system for doling out points, but know that it makes each place in your tournament very valuable.  If I were playing in a point system done that way, I'd try to work my way up the points and not go out early.  I wouldn't be playing for the top spots as aggressively as they are not worth that many more points than the middle positions.  Consistency is rewarded here, not a few lucky finishes in the money positions.  I would expect to see tighter, less-risky play based on these points.  If that's what you're looking to reward, congratulations!

However, if you're looking for a more traditional reward system (assuming one table), typically the first place is given 50% of the award; second place, 30%; and third place, 20% (the "award" in this case being the prize pool).  I tend to like that reward system more than a flatter system as it gives incentive for folks to play their hardest to gain the top spots.  Traditionally (assuming, again 10 players), I'd break out the top three (typically in-the-money positions) with the heavier points, and dole out the remaining (out-of-the-money) positions linearly.  For my system I'd end up with something like:

1st: 50 pts
2nd: 30 pts
3rd: 20 pts
4th: 19 pts
5th: 16 pts
6th: 13 pts
7th: 10 pts
8th: 7 pts
9th: 4 pts
10th: 1 pt

The real answer is that it's completely arbitrary and you can't "do it wrong."  You're only trying to reward certain types of performance and behavior and your system is going to have that influence.

I would think changing awarded points after the fact would be wrong, however, as your players (I assume) modified their play style based on how you gave out points.  It's not fair to arbitrarily change points after they've already played the game.

Good luck!

25
General Discussion / Re: Keeping league info online
« on: January 23, 2012, 12:45:07 AM »
I use google sites for the web page itself: https://sites.google.com/

And also maintain a free web presence at http://freewebhostingarea.com/ (they accomplish my needs in a web host, but I'm not sure whether I'd give a full endorsement for general use — do your own research!).

26
Help Me / Re: <round offset="+1"> stopped working
« on: January 20, 2012, 12:54:44 AM »
Ha, I just figured this out.  This occurs due to caching.

The reason this is occurring is that you have two places using the <round> token.
This accurately describes the differences in the layouts which are and are not affected on my machine.

Quote
Try removing the first <round> token from your layout and you'll see the one with the offset suddenly start working.
I won't be able to play with this until after the weekend, but if there's value in me doing so, I'll do my part to corroborate your finding.  Nice sleuthing work in (apparently) figuring this one out!

28
Beta Testing / Re: Realtime updates
« on: January 17, 2012, 10:12:37 PM »
I've found mikiewendy's posts on using AutoHotKey (and his attached script) to accomplish a similar goal (TD3).  I run into the same screen issues which makes it somewhat problematic, though I appreciate everything mikiewendy and Corey have done to make even such a work-around possible.

It would be wonderful to have the ability to perform an export (player export most likely, though I can see value in a database or tournament / tournament summary export as well) as a triggered event.  I generate html exports which I then display in a browser instance on a separate monitor.  These exports contain things like league points, so I can generate up-to-the minute point values (only intra-tournament through the player export, it'd be truly wonderful if I could accomplish the same through a database summary!).

Anyway, just doing my part to make this a less exotic request.

Thanks folks.

29
Help Me / Re: help formula
« on: January 07, 2012, 02:01:20 PM »
one more thing if there is 40 players 1º receive 40 points and  the last receave 1
40,39,38.......1

but if 30 players,   1º 40 points 2º 39, 38 and the last 10 points

its the same formula like that?

tks

No, my formula does not do that.

This formula (I believe — someone else can confirm) would do that:

Code: [Select]
if(r < 41, 41 - r, 0) + 3 + numberOfHits

30
Help Me / Re: help formula
« on: January 06, 2012, 09:34:50 AM »
I'll take a stab at it!

I see three separate cases for adding points:
(a) A range from 40 points to 10 points linearly spaced from 1st place to last place (e.g., if 30 players, first gets 40 points, last gets 10 points),
(b) 3 points just for buying in, and
(c) 1 point for knocking out a player.

The formula below won't work if any of my assumptions above are incorrect.  (Obviously.)

Code: [Select]
10 + 30 * (n - r) / (n - 1) + 3 + numberOfHits
Part (a) is the 10 + 30 * (n-r)/(n-1),
Part (b) is the +3, and
Part (c) is the +numberOfHits.

Hope this helps!

Pages: 1 [2] 3 4