I would like to set a different sound event at the end of a round just before a break. I saw where Corey added the variable NextisRound, but I can't figure out how to make it work.
The is the string I am using at the end of each round: (state = 2) && isRound && (secondsLeft = 0). This triggers the same sound event at the end of every round. What do I need to change so that I could have a different sound trigger at the end of round just prior to a break?
Thanks!