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Main => Templates, Layouts and Sounds => Topic started by: Hawkster on March 27, 2011, 02:45:32 AM

Title: Sound Event help
Post by: Hawkster on March 27, 2011, 02:45:32 AM
Hi

I have managed to setup new events for the blind structures i have (sound plays at start of each round).

But the problem i have is that when it comes to a break in the tournament it repeats the sound of the last/current blind.

Is there any way to fix this?

Any help would be greatly appreciated.
Title: Re: Sound Event help
Post by: Stuart Murray on March 27, 2011, 06:43:06 AM
You need to specify your conditions on which each sound will play for example:

Trigger:
The Clock Ticks
Conditions:
isRound and (smallBlind = 100) and (bigBlind = 200) and (secondsElapsed = 2) and (state = 2) and (roundNum > 1)

or

Trigger:
The Clock Ticks
Conditions:
(not isRound) and (secondsElapsed = 1) and (state = 2)

so isRound is the one you are probably needing to enter, notice the first one is true the second false as the second conditions are for a break.

smallBlind, bigBlind and secondsElapsed are straight forward, (don't use secondsElapsedif the trigger is (A Level Starts)

state = 2 (during tournament), = 0 before, = 1 countdown, = 3 end of tournament

With the correct conditions your events will only fire when you want them to

Regards
Stuart
Title: Re: Sound Event help
Post by: Corey Cooper on March 27, 2011, 11:07:43 AM
If stuamurr's suggestion doesn't get your events fixed up, post your events template so we can have a look.
Title: Re: Sound Event help
Post by: Jaxen on March 29, 2011, 03:39:47 PM
I get the same thing but I was never moved to change it until recently. My "blinds are increasing" announcement plays as the current level is ending. Is there a way to say "next level is not isRound" to avoid me having to actually start the break to fire the "You're on break" announcement?

I bet there's an easy way to do it that I'll find tonight when I have my laptop with TD in front of me.
Title: Re: Sound Event help
Post by: Corey Cooper on March 29, 2011, 04:18:20 PM
NextIsRound variable.
Title: Re: Sound Event help
Post by: Stuart Murray on March 30, 2011, 07:34:26 AM
used as an example in the following condition for 2 minutes until next increase:

(isRound) and (state = 2) and (secondsLeft = 122) and (nextIsRound = 1)

Stu