O.K., here is an odd one,
As stated in my last post, I have an old/slow laptop that I run TD on. (600mghz, 256 ram).
Well, things run rather slowly on this middle aged laptop, but for the most part TD runs just fine.
As is known with TD, if you run it on a slow machine, the round timer clock will keep the correct time, but the screen time shown can't always keep up with the system clock, so every once in a while (say 4 or 5 times a minute), the display time will skip a second or 2 to catch up with the system time.
Not a problem, we only really need to know about where we are in the round and when it ends.
Thing I have noticed though is that some of my sound events don't play, and I think I have tracked it down to a sound not occuring because the TD clock never hits a certain time because it is skipping the second it is supposed to occur.
Example. I have a "ring" that is supposed to occur at 5 seconds before the end of a round or break. This is to let me know the round is about to change - important as the dealer. Well, every once in a while, the 5-second ring just doesn't happen.
I have run it through that time frame a few times and when the display clock hits 5 seconds left it DOES play the sound. If the display skips 5 seconds then it DOESN't play the sound.
I am not sure if this is coincidence or not. Maybe Corey knows what the sound events are keyed to.
Anyone else with slow computers run into this? Any good solutions?
I suppose that I could just set the ring to occur a few times during the last 10 seconds and I am bound to hear a couple.