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Messages - Stuart Murray

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451
Beta Testing / Re: Layout Conditions
« on: May 28, 2010, 01:12:19 PM »
Brill, easy peasy Jody, thanks!

452
Beta Testing / Re: Layout Conditions
« on: May 27, 2010, 06:04:13 PM »
Would it also be possible to have TD silence the Ante when we reach head's up play - for example when conditions are two players remaining Ante reads 0 or None instead of eg. 500?

453
Help Me / Re: Hand timmer button on main page
« on: May 24, 2010, 08:49:13 AM »
the token you need to insert in >-cell properties>-insert token is <tdbutton> (not handtimer)  this then goes onto a sub-menu of tokens for buttons where you can specify what the button will do, and handtimer is in there.

Regards
Stuart

454
Help Me / Re: Hand timmer button on main page
« on: May 23, 2010, 04:55:50 AM »
click on insert token - tdbutton - a list of buttons now appears on the right, you will find handtimer in there

Stuart

455
Help Me / Re: Lock Player Seat Problem
« on: May 17, 2010, 06:53:09 AM »
Jeff,

Playing seating as a list is already available in the layout - other properties - seating chart screen, at the moment it is only one vertical list of players by the name format you specify but in 2.6 which will be released in the next few months it will include columns of player names and table/seat numbers which will be fantastic for MTT's

Im surprised you pause the clock to do balancing, this adds so much time onto the tourney - under no normal tournaments would I ever consider pausing the clock, the blinds have to keep moving  and the standard for moving players is always the next big blind to the worst position available at the new table, which is quite a quick way of moving players anyway.  I've run tourneys with excess of 100 players and never stop the clock - the most common time for me to pause the clock is when at hand for hand on two/three tables but there is still a residual change or run before the pause.

Best Regards
Stuart

456
Help Me / Re: Lock Player Seat Problem
« on: May 15, 2010, 12:48:22 PM »
Hi Jeff,

The problem of specifying the buttons forces the TD to move the players you specify in relation to button use so therefore it is not surprising you have issues with the lock as this is interfering with the movement you have have specified so therefore TD cannot pick another player.

You will have some issues, to be honest I think your best option would be to manually take the next big blind from tables to balance and then drag and drop them onto their new seat.  (would this not be quicker than setting the buttons on the screen anyway?) With regard to final table make sure you specify that table 1 is placed in the 'collapse this table last' in the collapse order under tables.  You can also specify not to randomise seating at final table, but you are still going to need to randomise seating so running the randomisation and then dragging yourself back to seat 1 which will then swap the players round seems to be the best idea.

If you are wanting to fully automate seating that is fine but as you are playing in the tournament this is always going to cause problems for the software as conflicts will always arise where the software cannot make balances/consolidate without attempting to move you.

Regards
Stu

457
Help Me / Re: Help With Prizes PLEASE
« on: May 15, 2010, 11:25:42 AM »
Hi Clive,

To my knowledge you can't have multiple prizes displayed as one single prize,

at the moment, I have cash prizes for say 1st - 10th then seats to National Finals for say the top 6.  This is displayed seperately on my prizes list,

I usually list the prizemoney first then the seats, then the high hand prize, and set-up the prizesorient token to run through the listed prizes in that order.

To set up a seat to another tournament you have to add it to the prizes and select non-monetary and enter SEAT etc.

To the best of my knowledge it is not possible to combine multiple items into one prize on the TD.  Hope this helps.

Regards
Stu

458
Help Me / Re: Script Debugging Error
« on: May 14, 2010, 03:44:08 PM »
Corey,

I thought I was okay, but several recent tournaments I have run have been a nightmare for script errors, almost constantly when busting players out or other events fire the previously stated runtime error pops up and freezes the tournament, which when running multiple tasks or going onto do something else on screen with TD can go missed until I notice it on the clock display(s)

I have the Script Debugging options checked (both) on IE and also the enable third party browser extensions unchecked.

I would say it is definitely occurring due to events firing which include audio and visual information - bust out's / blind increases approaching

Any help you can give would be great.

stu

459
Suggestions / Re: Blind Announcements
« on: May 12, 2010, 01:03:31 PM »
crystal clear!

That was how I set it up initially when I started having blind announcements, but it does get mixed up so I then changed to individual events for each level, which keeps everything smooth.

Not a big hassle but merely an interest!

Cheers Corey

Stuart

460
Suggestions / Blind Announcements
« on: May 11, 2010, 09:12:14 AM »
Hi Corey,

A thought:

Would it be possible to attribute blind announcements for each level on one event, with a target directing TD to which sound to announce for which level,

for example a new level starts at 100-200 this would then target the event to play the resultant 100-200 soundfile, or a break starts this would target it to play a break announcement, or is this a massive undertaking, I have TD programmed to announce each new level with an MP3 stating the new level, but obviously as soon as levels are changed or breaks It is quite a sizeable undertaking to adjust all the events to suit the structure.

Stuart

461
Help Me / Re: Showing a picture/grafik before the tournament starts
« on: May 05, 2010, 05:44:57 PM »
yes you need to create a blank screen with a single cell, then you place the picture you wish to display in that cell - under cell properties, insert image

This screen can then be displayed by employing screen sets, which specify which screen to display and when

462
Beta Testing / Re: Layout Conditions
« on: April 26, 2010, 06:34:24 PM »
I'd second that motion too, excellent thought process as usual jody

463
Help Me / Re: New Events Help
« on: April 24, 2010, 09:59:54 AM »
Hi,

Level Starts Event:

You would need the following event:

Trigger : A Level Starts
Conditions : (isRound) and (state = 2) and (secondsLeft = 67) and ((roundNum = 2) or (roundNum = 3) or (roundNum = 4) or (roundNum = 5) or (roundNum = 6) or (roundNum = 7) or (roundNum = 8) or (roundNum = 9) or (roundNum = 10) or (roundNum = 11) or (roundNum = 12) or (roundNum = 13) or (roundNum = 14) or (roundNum = 15) or (roundNum = 16) or (roundNum = 17) or (roundNum = 18))

OR you can have the above trigger with no conditions but you would need a separate event for the start of the tourney with
trigger : The Tournament Starts
conditions : isRound and roundNum = 1

and the other rounds would be
trigger : a level starts
conditions : isRound

The tournament starts event would need to be above the other event in order that the TD finds it first and fires it rather than the other event for the rest of the levels.

Break Start Event

Trigger : a level starts
conditions : not isRound

isRound = During Round; not = not during round

1m left of break

trigger  : the clock ticks
conditions : (!isRound) && (state = 2) && (secondsLeft =60)

!isRound = break state = 2 = during tournament secondsLeft = amount of time left in round for event to fire

Hope this all helps!
Regards
Stuart

464
Help Me / Re: Events...different sound for each round
« on: April 17, 2010, 01:59:15 PM »
This can all be controlled in your event conditions

to play a different sound for each level you need the following conditions:
trigger: a level starts
conditions: isRound and roundNum = 4

That ones pretty self explanatory!  you will need a separate event for each round which is a tad tedious!

to announce the start of a break you would need the following condition:
trigger: a level starts
conditions: not isRound

For pre-tournament during countdown the following conditions:

Trigger: the clock ticks
conditions: (state = 1) and (secondsLeft = 240)
state =1 means pre-tourney 2 means during tourney and I believe 3 = post tourney.

Best Regards
Stuart

465
Beta Testing / Re: 2.6 beta 1
« on: April 14, 2010, 11:12:01 AM »
Hi Corey unfortunately TD 2.6b1 is not loading fully for me I think it the same problem as before it reports

Message: T is null
Line: 4942

I will send you through my default tournament file

Regards
Stuart

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