I too think such a feature would be great.
And, if remotely possible, how about a sound event when specific players bust? As an example, if there's a player who constantly wins is playing, then busts out, the sound event could be related to revenge being sweet, etc. But if he's not playing, or he wins, then the event is never used. And if a player busts who has no specific sound event associate with him, then the default sound event is used.
Finally, is there a way to set priority over sound events, so two sounds don't play over each other when two events happen at the same time? As an example, I have one sound event for a player busting, and another for a rebuy, but when a player is busted, and re-buys simultaneously with the dialog box option, TD2 tries to play both sounds simultaneously.
Cheers, Carl.