Author Topic: Help with sounds  (Read 2024 times)

macacan

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Help with sounds
« on: January 28, 2012, 06:41:31 AM »
I am trying to trigger sounds.

I have several sound files that play when a player is busted out.

I have tried to set up a trigger for bust out on the bubble.

I have tried all different ways but can not get it to work.

Any idea's ?.

Cheers

macacan

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Re: Help with sounds
« Reply #1 on: January 28, 2012, 09:18:17 AM »
Think I found it.

It looks like I have to move the "bubble" event above the "busted out" event for it to kick in.

Not tried it yet but hope it works.


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macacan

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Re: Help with sounds
« Reply #2 on: January 28, 2012, 09:28:15 AM »
 >:( >:( >:( >:( >:( >:( >:( >:(


Nope that did not work.


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TIMMER

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Re: Help with sounds
« Reply #3 on: January 28, 2012, 12:17:57 PM »
This is what i use.....Description, when a player bust out on the bubble... Trigger, A player bust-out..... Conditions, rank + (inTheMoney + 1)  we only pay out to 3rd place

Corey Cooper

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Re: Help with sounds
« Reply #4 on: January 28, 2012, 02:24:38 PM »
It looks like I have to move the "bubble" event above the "busted out" event for it to kick in.

That is actually usually correct.  Post your events template and we can take a closer look.

jhanna4112

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Re: Help with sounds
« Reply #5 on: January 28, 2012, 03:50:14 PM »
Conditions should be:
isround && (state=2) && (rank=(inTheMoneyRank+1))

macacan

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Re: Help with sounds
« Reply #6 on: January 29, 2012, 05:00:38 AM »
Attached


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Corey Cooper

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Re: Help with sounds
« Reply #7 on: January 29, 2012, 05:41:15 PM »
Worked for me.  Set up an 8-man tournament.  Loaded your events template.  Created 6 prizes.  Ran the tourney.  First bust-out triggered the "when a player busts out" event.  Second bust-out triggered the "Player busts out on the bubble" event.  Third and all following bust-outs triggered the "when a player busts out" event.