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Messages - DaveBullets

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31
Help Me / Re: RE: Triggering BOTH sound file and message in an event
« on: March 27, 2008, 07:07:39 PM »
Thanks Corey  :)

32
Help Me / Re: RE: Triggering BOTH sound file and message in an event
« on: March 27, 2008, 12:58:42 AM »
Thanks Corey, that worked perfectly. 

Is there a way to change the color, font, orientation, and size of the messages?

33
Help Me / RE: Triggering BOTH sound file and message in an event
« on: March 25, 2008, 11:32:16 PM »
Is it possible to trigger both a sound file and simultaneously display a message for any event?

I noticed that it only let you select one or the other (sound file or message). 

My question pertains to a random bounty prize being won.  I would like a sound file to be played and at the same time, a message on the screen will display the name of the winner.

34
Help Me / Re: Sharing 'hits' during split pots
« on: March 07, 2008, 03:05:45 PM »
Corey,

I had the same incident as Johnnyone happen to me on several occasions.  One of the factors for our season's grand prize is the number of hits a player accumulates.

It would be a great future addition as these things happen in tournaments.

35
Suggestions / Re: Changes Screen backround for odd/even
« on: February 24, 2008, 12:14:37 PM »
Corey,

Is it normal for the odd and even background images to not change IF the the screen is locked

The background images will only change if the screen is unlocked for my test.

36
Suggestions / Re: RE: Efficient way to order event actions
« on: February 24, 2008, 11:15:06 AM »
Excellent.  Thanks Corey.

37
Thanks for your input Useireland  :) That sounds like a fair way to do it.  Forgive my unfamiliarity with poker terms, but what does riffle and box mean?

38
Templates, Layouts and Sounds / Re: Looking for sound files
« on: February 22, 2008, 03:29:15 PM »
Jedi master,

I really like the samples of the sounds you posted, are the complete set ready?  Or does anyone know or have it?

39
Suggestions / Re: RE: Efficient way to order event actions
« on: February 22, 2008, 03:23:24 PM »
So if I just had all my bust out sounds to the setting: play one of the sounds at random, it wouldn't matter which sound is at 1 or which is at 80 right?  (I don't have any other conditions other than that setting)

40
Help Me / Re: RE: Random Bounty
« on: February 22, 2008, 03:09:33 PM »
Great, great great.  Thanks Corey for the help and clarification.  It works now.  Like you said it can be confusing.   :)

41
Help Me / Re: RE: Random Bounty
« on: February 21, 2008, 01:44:40 AM »
Okay, I sent my test file to: support@thetournamentdirector.net

Please let me know what you find to be the problem.

Thanks Corey.

42
Suggestions / Re: RE: Efficient way to order event actions
« on: February 21, 2008, 01:20:16 AM »
Does the order of the event actions play a part in regards to priority?  Do the event actions on top play more often than the ones on the bottom? 

If so, then I think it would be ideal to have a way to order the actions more efficiently since new actions are listed at the bottom rather than the top.

43
Suggestions / RE: Efficient way to order event actions
« on: February 20, 2008, 04:51:11 AM »
I got around 80 sounds that will randomly play when a player busts out.  Is there a more efficient way to move the action (sound file) up or down? 

Say if I want to move the 80th action (sound file) up to #1, must I right click the action and select "move up" and continue to do so 80 times?

44
Help Me / Re: RE: Random Bounty
« on: February 20, 2008, 03:55:08 AM »
I'm using 2.43.

45
Help Me / Re: RE: Random Bounty
« on: February 18, 2008, 06:46:07 PM »
Corey,

I justed tested it a few times, and each time the random bounty was awarded to the random bounty (the player who got busted out) and not the hitman.  You will see this if the player that is chosen as the random bounty is not the last two remaining in the tournament. 

I paid particular attention to the "awarded to" column of the prizes tab and also looked at the "total winnings" column of the players tab and in both cases, the money is credited to the random bounty (busted player) and not the hitman. 

Please consider another test, much thanks for your response and effort to make this program the best in it's class.

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