The Tournament Director Forums
Main => Templates, Layouts and Sounds => Topic started by: Hawkster on March 27, 2011, 02:45:32 AM
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Hi
I have managed to setup new events for the blind structures i have (sound plays at start of each round).
But the problem i have is that when it comes to a break in the tournament it repeats the sound of the last/current blind.
Is there any way to fix this?
Any help would be greatly appreciated.
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You need to specify your conditions on which each sound will play for example:
Trigger:
The Clock Ticks
Conditions:
isRound and (smallBlind = 100) and (bigBlind = 200) and (secondsElapsed = 2) and (state = 2) and (roundNum > 1)
or
Trigger:
The Clock Ticks
Conditions:
(not isRound) and (secondsElapsed = 1) and (state = 2)
so isRound is the one you are probably needing to enter, notice the first one is true the second false as the second conditions are for a break.
smallBlind, bigBlind and secondsElapsed are straight forward, (don't use secondsElapsedif the trigger is (A Level Starts)
state = 2 (during tournament), = 0 before, = 1 countdown, = 3 end of tournament
With the correct conditions your events will only fire when you want them to
Regards
Stuart
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If stuamurr's suggestion doesn't get your events fixed up, post your events template so we can have a look.
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I get the same thing but I was never moved to change it until recently. My "blinds are increasing" announcement plays as the current level is ending. Is there a way to say "next level is not isRound" to avoid me having to actually start the break to fire the "You're on break" announcement?
I bet there's an easy way to do it that I'll find tonight when I have my laptop with TD in front of me.
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NextIsRound variable.
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used as an example in the following condition for 2 minutes until next increase:
(isRound) and (state = 2) and (secondsLeft = 122) and (nextIsRound = 1)
Stu