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Messages - big_alv77

Pages: [1] 2
1
Help Me / Re: my load button stopped working
« on: July 17, 2013, 09:18:29 PM »
Do you have a default tournament configured?  That might explain why it continues to come up this way.  If at some point their was a language file issue causing each of the default profiles to be named in this bogus way, and you saved a tournament and made it the default, it would no longer matter if the language file issue was fixed since the profiles in that saved tournament are already misnamed.
I think you've nailed it, Corey.  I read the above note and proceeded to launch TD.  I went to Preferences tab> Config Files button> and reset the "Default Tournament" field > OK button. ...I then exited and re-launched TD.  The Game tab now shows "Profile: Master (Default)" without the quotes for Buy-in, Rebuys, and Add-ons.  Thank you very much for your continued support, Corey.  I do appreciate it. Have a great day!

2
Help Me / Re: my load button stopped working
« on: July 16, 2013, 10:14:46 PM »
In fact, you could just edit the language file (C:\Program Files\The Tournament Director 3\lang\en-us\messages.properties) and add the following line:

General.Profile.Master=Master
Thanks, Corey.  The entry already exists in the file.  I think I'll try to create a new profile within the software.  I'll call it "master" and set it to default, then delete the original one.

3
Help Me / Re: my load button stopped working
« on: July 15, 2013, 09:06:29 PM »
No luck. Re-installing the software did not resolve the "comments" issue on the Game tab.  If someone can please provide the "wording" of the 3 banners (Buy-in,  Rebuys, Add-ons) I can create new profiles and set them to default, along with, deleting the corrupt ones.  I'll see if that is a sufficient workaround. Thanks.

4
Help Me / Re: my load button stopped working
« on: July 12, 2013, 10:16:31 PM »
It's in the same set of language files.  I can't imagine how re-installing the software would correct some of the missing language strings but not all of them.  Have you selected a different language on the Preferences tab?

Sorry, let me clarify... I meant re-installng IE9 but now that I think of it, I didn't have to re-install IE9 either. Once I downgraded from IE10, IE9 was automatically my default browser version. ...In TD v3.2.1 > Preferences > Language > my default language (and only option in the drop-down list) is "English, US".  Thanks.

I just used the "system Info" button on the Preferenes tab and noticed that Browser Language = "en-US" while User Language = "en-CA". --- Would this make any difference to the behaviour of TD?  Thanks.

5
Help Me / Re: my load button stopped working
« on: July 12, 2013, 02:43:16 PM »
Quote
...I have noticed, however, that with this new version of TD, some of the buttons and/or "Titles" of fields appear as "comments" (ie: "!!sometext.profile.sometext!!). --- Is this by design?  Or, is there a bug or corruption somewhere?

It sounds like one or more language files are missing or corrupt.  Download and install the software again and see if the problem is resolved.

Hi Corey,

Thank you for the suggestion above.  Downloading and re-installing the software resolved almost all of the "comments" issues noted above.  What remains is...

On the "Game" tab > on the right-side pane >  for all three sections (Buy-ins, Rebuys, Add-ons) > the banner of the box/fields appear as follows:

Profile: <i>!!General.Profile.Master!!</i> (Default)

Do you have any additional suggestions to help resolve this issue?

Thanking you in advance,
Al

6
Templates, Layouts and Sounds / Re: HORSE TEMPLATE (Needed)
« on: July 05, 2013, 12:44:03 PM »
William,

I like your HORSE structure but have a question and I hope it don't make me look like a noob.  In level one the ANTE is 75 on the button but then it goes down to 25 the next round and gradually up from there.  Is this a typo or is there a reason for it.  It seems strange.

Hi, I'm not sure if your question has been answered or not but let me try...

In the first rotation where the Stud games (Razz, Stud, and Stud Hi/Lo) are played, "only the button" will pay the 75 Ante. (I'm assuming they will rotate the button in the Stud games for "dealing" purposes only.  So, each person who deals will post the 75 Ante for thay hand.)

In the second rotation of Stud games, all players will now post Antes (starting with a 25 Ante for that level).

I hope this helps.

7
Help Me / Re: my load button stopped working
« on: July 05, 2013, 12:11:13 PM »
Quote

Please add me to the list of affected users.  I, too, have recently had IE10 installed...but I will downgrading to IE9 shortly. Thanks.

Hi, the "load" button issue has been resolved by downgrading back to IE9.

...I have noticed, however, that with this new version of TD, some of the buttons and/or "Titles" of fields appear as "comments" (ie: "!!sometext.profile.sometext!!). --- Is this by design?  Or, is there a bug or corruption somewhere?

If you require a screen shot, please let me know. (You should issue be outlined in a separate thread?)

Thanks,
Al

8
Help Me / Re: my load button stopped working
« on: July 03, 2013, 03:39:50 PM »
Hi Joe, I responded to the email you sent to me regarding this.  Unfortunately, there's no solution at the moment.  It's still affecting only a handful of people and unfortunately I am not one of those people, so I have no been able to debug the problem.  As I mentioned, uninstalling IE10 has fixed it for some people.  Your mileage may vary.

Please add me to the list of affected users.  I, too, have recently had IE10 installed...but I will downgrading to IE9 shortly. Thanks.

9
Templates, Layouts and Sounds / Re: Shoot Out Template
« on: January 18, 2013, 03:38:47 PM »
Not a problem, Corey.  Thank you for your time, efforts and continued support.

10
Templates, Layouts and Sounds / Re: Shoot Out Template
« on: January 15, 2013, 11:05:32 AM »
Hi Corey,

Thanks for your feedback.  I can certainly appreciate the efforts involved with tweaking the code.  ...In the interest of working with the existing software, I did a couple of tests over the weekend.  It turns out that only the ID field (and not the Nickname field) can be used in the points formula.  I was able to give points to all players sitting at the same table using ID as my identifier for "table name" or " table number".  The point value was the same for all players at the same table (...it's a start, I guess.)

My follow up to this test is to ask if there is a way to create a "counter" on the points formula which does not reset back to it's initial value when each player is knocked out (ie: which is when the points formula will run next)?

The idea is that the "counter" will be used for all players sitting at the same table.  When one player is eliminated, the counter will decrease by "1".  You can then execute the rest of your points formula and the eliminated player will be ranked according to his/her tablemates. ...When the next player is eliminated, assuming it's from the same table, the counter retains the value from the previous eliminated player (and does not reset to the initial value).  The same "counter" will then decrease by "1" and the points formula is executed again.  Each table can essentially have its own counter.

I hope this makes sense.  It would be a workaround to the "tablerank" variable being discussed.

11
Templates, Layouts and Sounds / Re: Shoot Out Template
« on: January 12, 2013, 02:14:19 AM »
Ok, so here's my update.  Magic_fubu's suggestion of a new "tablerank" variable/token should do the trick.  I believe this would be similar to the leagueRank variable.  I can appreciate that this suggestion may require an update to the TD software. ...If I was to try and accomplish this same functionality, I might try the following:

1. Use one of the player identifiers (ie: ID or nickname) that is not in use, and insert the Table Name or Table Number of that player manually into this field.

2. Repeat Step 1 for all players.

3. For the points for playing formula, create a "loop counter" variable which checks for "Table Name/Number" and then subtracts from a respective "Table Counter" (such as "table1count = table1count - 1") when a player busts out.

4. You then have your switch statement which references the table count of that busted player and assigns the desired value for the busted player's points.

Example: Assume 2 tables with 6 players per table. No player movements allowed (Shootout format)

Table1 has 6 players, thus, Table1Counter = 6

When PlayerA (sitting at Table 1) busts out, the points formula checks that ID = Table1 (manually entered by you before the tourney begins).  If this condition is true, then your points is determined by the following:

assign("points", switch(table1count, 1, 10, 2, 7, 3, 5, 4, 3, 5, 2, 6, 1))
points

then, "table1count = table1count - 1" (so, now, table1count = 5).

...now, you could have a variable for all table numbers so you don't have to repeat the formula for each table.

I think this might work, but I acknowledge that this is a VERY basic way of doing this.  A more streamlined formula is certainly appreciated and/or the "tablerank" variable suggested by Magic_fubu.  ...If others are interested in running a "Team Poker" concept (which requires the Shootout format), then perhaps there might also be a need to add all the points of teammates (using another indentifier variable to enter the TeamName of each player) and display that "teamscore" on the Rankings screen.

12
Templates, Layouts and Sounds / Re: Shoot Out Template
« on: January 12, 2013, 12:49:57 AM »
TOKENS!!! I forgot about those.  A "tablerank" token is a perfect suggestion! Thanks, Magic_fubu.

I've learned how to create and use tokens in the Rounds tab and making reference to the tokens in the layouts.  Unfortunately, I don't know how to use tokens as part of a formula for points.  I do like the "tablerank" idea as this appears to be exactly what I am looking for.  I guess I'll play around with the syntax until I stumble upon something concrete.  Cheers.


13
Templates, Layouts and Sounds / Re: Shoot Out Template
« on: January 10, 2013, 09:39:18 PM »
Just a note that playersAtSameTable represents the number of players at the same table as "this" player at this time ... meaning it will change if you move players around.

Not sure if that matters to what you guys are doing or are trying to do, but just wanted to be sure that was understood.

Yes, I am with you so far, Corey.  Thanks.

In this particular case, a shootout format would not have any player movements so all players would remain at the same table until 1 player remains at that table.  (This would appear to function as a "single table tournament".)

...Here's where I am at and what I'm trying to do:

1. PlayerA busts out. TD checks to see which table PlayerA was sitting at and how many players are left at that table.
2. PlayerA's points are then awarded based on "number of players remaining at this table just before PlayerA busted out".

In the formula syntax, I have a partial #2:

assign("eventscore", switch(playersatsametable, 1, 10, 2, 7, 3, 5, 4, 3, 5, 2, 6, 1))
eventscore

...I think I'm missing an "if" statement and/or #1 from above.

Any suggestions? Thanks.

14
Templates, Layouts and Sounds / Re: Shoot Out Template
« on: January 10, 2013, 12:14:38 AM »
When I test this formula (via formula results > test range) it does give me the results I am looking for.  I'm just not sure if this works across multiple tables.

switch(playersatsametable, 1, 10, 2, 7, 3, 5, 4, 3, 5, 2, 6, 1)

Does this work?

Thanks, Al

15
Templates, Layouts and Sounds / Re: Shoot Out Template
« on: January 09, 2013, 11:44:07 PM »
I found this item (not sure if it's a variable or not) on the "Points for Playing Formula" screen:

"playersAtSameTable" -> the number of players sitting at the table with this player (including this player; if the player is sitting alone the value will be 1).

If the above is, indeed, a variable we can use with the points for playing formula, then perhaps there is a way to incorporate this into a Shootout format.  For example, let's say each table seats 6 players and the points (at each table) is 10,7,5,3,2,1, then the following (I will need help with this part, please) will be:

if playersAtSameTable = 1, then points = 10
if playersAtSameTable = 2, then points = 7
if playersAtSameTable = 3, then points = 5
if playersAtSameTable = 4, then points = 3
if playersAtSameTable = 5, then points = 2
if playersAtSameTable = 6, then points = 1

So, if the above is true, then the points awarded to each player will only take the individual's table into consideration (ie: a separate tourney/shootout format) and not the entire tournament rankings. I hope I'm on the right track. Thanks.

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