Author Topic: -SOLVED- Event Trigger help  (Read 8561 times)

Trash Monkey

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-SOLVED- Event Trigger help
« on: August 06, 2010, 01:54:54 PM »
I've searched around a bit for a solution but couldn't find one. It's probably there somewhere and I just search incorrectly.

2 help questions.

#1 I can't seem to get the "random player is chosen for a prize" event trigger to display a message on the screen. Here is what I have selected.

Prize tab
Recipient: Random player
Amount: Non-monetary (swag prize)
Display: Name (whatever the swag prize is)

Events tab
Trigger: random player is chosen for a prize
Hotkey: none
Conditions: none
Action: (1)Display message <prizename> Awarded to <name> Congratulations!

I have other events set up for when players bust out (funny sounds/message). Are these conflicting with the "random prize" event?

Question #2

Is the <randomname> token at all related to the random player chosen using the random player dialog box from the players tab? If so can the <randomname> token be used in the "display message" field under the controls tab to display the randomly chosen player?
« Last Edit: August 07, 2010, 05:47:37 PM by Trash Monkey »

TIMMER

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Re: Event Trigger help
« Reply #1 on: August 06, 2010, 02:48:24 PM »
in a break from a game so this might be alittle quick sorry

Trash Monkey

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Re: Event Trigger help
« Reply #2 on: August 06, 2010, 03:58:09 PM »
TIMMER I appreciate your willingness to help and go to the lengths that you have to help. However My problem isn't bounty related.

TIMMER

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Re: Event Trigger help
« Reply #3 on: August 06, 2010, 04:02:50 PM »
thats what i use for random player,i just use bounty, instead of random

TIMMER

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Re: Event Trigger help
« Reply #4 on: August 06, 2010, 04:24:17 PM »
Events Tab,MSg property set, NEW  & call it what u will    8) LOL
« Last Edit: August 06, 2010, 04:32:51 PM by TIMMER »

Trash Monkey

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Re: Event Trigger help
« Reply #5 on: August 06, 2010, 04:26:18 PM »
I see what you're saying now. So in theory. The player with the bounty has the sunglasses to give to the player that takes him out of the game....That would work.

TIMMER

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Re: Event Trigger help
« Reply #6 on: August 06, 2010, 04:40:19 PM »
Dont forget to set the, Default message Propety set,  To what ever u-call it,

Trash Monkey

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Re: Event Trigger help
« Reply #7 on: August 06, 2010, 04:45:57 PM »
Can't it use the same message property set that the rest of my on screen messages use?

Trash Monkey

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Re: Event Trigger help
« Reply #8 on: August 06, 2010, 10:09:04 PM »
I apologize for being such a pain... I wish my formula/script writing was more up to par.

I can't get it to display still. In the prizes tab I set the prize as a bounty on random player. The copied your settings straight over...Never displayed. Could I be having a conflict with my event that triggers every time a player is busted out of the game?

TIMMER

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Re: Event Trigger help
« Reply #9 on: August 06, 2010, 10:52:36 PM »
New Prize,  click, Bounty on player set to (Random Player ) then set amount  click Display  And in the, Edit Event Display box needs to be check, My forula goes in the Edit Action
« Last Edit: August 06, 2010, 11:17:31 PM by TIMMER »

TIMMER

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Re: Event Trigger help
« Reply #10 on: August 06, 2010, 11:24:16 PM »
Can't it use the same message property set that the rest of my on screen messages use?
no I dont I make one for everything   thats so I dont get any conflict and also your..  Conditions should be set as... isBountyPrize
« Last Edit: August 07, 2010, 12:45:33 AM by TIMMER »

Trash Monkey

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Re: Event Trigger help
« Reply #11 on: August 07, 2010, 11:19:11 AM »
 ??? I'm still struggling to get it to show up. Here is what my screens look like.

TIMMER

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Re: Event Trigger help
« Reply #12 on: August 07, 2010, 11:48:25 AM »
in ur 2 pic, the box #2 need to be checked
« Last Edit: August 07, 2010, 12:18:17 PM by TIMMER »

TIMMER

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Re: Event Trigger help
« Reply #13 on: August 07, 2010, 11:55:56 AM »
on the Event Tab dont check the boxs I think its called OMIT that prevent them from firing

Trash Monkey

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Re: Event Trigger help
« Reply #14 on: August 07, 2010, 01:09:05 PM »
None of my events are omitted. And checking box number 2 in the 2nd pic only tells the software that that action has been performed when in reality it has even fired at all.