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Messages - Corey Cooper

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16
Help Me / Re: How to edit borders?
« on: February 13, 2024, 11:41:58 PM »
Oh man, I'm sorry, I didn't mean to leave you hanging like that.  But to be honest, I'm just not sure what to tell you.  I can't reproduce what you are seeing.  And there's basically never been an instance of a border simply not working.  That is to say I can't recall a single bug report regarding the borders.  Especially not multiple bugs, such as borders not showing up, changes reverting automatically.  I've tried everything I can to make the borders not work, but they continue to work as expected.

Maybe save your layout and attach to a post or send to support@thetournamentdirector.net and I'll take a closer look.

17
Help Me / Re: How to edit borders?
« on: February 07, 2024, 02:34:20 PM »
Make sure you are updating the correct Property Set:


Only one property set is used to display the cell at any given time, based on tournament conditions.  If you're editing a layout and you don't have a tournament currently running (not yet started), it will be round 1 and you should be editing the Default property set in any given cell to see the changes.  Likewise, don't forget to make similar changes to the other property sets, so your changes will be seen on even-numbered rounds, during breaks, etc.


18
Help Me / Re: How to edit borders?
« on: February 07, 2024, 11:11:43 AM »
I try to hide a cell that has a border and put a border on the one above but nothing sticks.  I even try to edit the border on the one I am trying to hid and the changes do not stick.  The only place I can find "Override all borders" it is not checked.  And checking it just makes them all disappear.  How can I get border controls to actually work?

What do you mean "nothing sticks"?

I can change borders just by editing a cell and changing the border properties.


19
Help Me / Re: Custom Game Name
« on: February 06, 2024, 10:34:19 AM »
Actually that points to it being possibly flawed, in a usability kind of way.  Might be better to be a traditional drop down with something like a [ + ] button next to it to add your own values.

20
Help Me / Re: Custom Game Name
« on: February 05, 2024, 07:40:07 PM »
The Game Name field is what is known as a "combo box".  It's a combination drop-down input and a regular (text) input.  So you can select from the pre-defined list, or simply type your own Game Name.

It doesn't "remember" those additional fields you add.  Basically any time you select from the Game Name drop-down list, it is populated with the default values (a dozen or so values) plus any custom values that are currently in your rounds.

21
Help Me / Re: Points for playing need formula pls
« on: January 23, 2024, 10:24:47 PM »
(position * 2) + (nh * 0.5) + if(r < 4, 3)

22
Help Me / Re: Player Image not saving
« on: January 22, 2024, 04:08:46 PM »
Perhaps it's the image itself.  Are there other images you were able to successfully set for a player?  Can you attach an image file that you can't seem to set for a player?

23
Help Me / Re: Player Image not saving
« on: January 19, 2024, 07:43:38 PM »
What do you mean by "I am having trouble with Player images saving."?

Is there an error?  If so, what does it say?  Do player images seem to get "set" but then when you exit and restart the application they are gone?

Are you trying to set the image for a player in your player database or one that is in a tournament but not in the player database?

24
Any chance for a quick update to TD where you implement previsbreak, previsround etc (or for however many functions you have that are of form "nextis***"?    :D

It's been noted, I'll have to see about the "right" way to do it and if it's feasible to get it into the next minor update.  The issue being once a variable or token is added, it basically is there forever, so I'd prefer to get it right if possible.

25
I definitely get the use case.  Which is why when I first read your post I struggled to understand why I couldn't come up with a way to make it work ... it seems obvious someone would want to do this.  You definitely don't want to tie it directly to your rounds schedule if you can help it.  That will work fine but will be painful if you make changes to the schedule.

But your workaround actually makes sense.  Trigger "The clock ticks" with Conditions isBreak and nextIsRound and secondsLeft=15, and play your "play resumes" sound.  I would just suggest adding 1 or 2 seconds to the actual length of the sound to ensure no overlap, as timings are not *exact* in the TD (subject to the way the event loop works in Javascript, combined with screen updates could make the timing off).

26
Unfortunately no, there is no "previousIsBreak" nor any workaround.  Seems like there should be a way to trigger on that condition, but I can't think of any.  Seems reasonable to add a way to query for this.  I'll add a to-do item.

27
Help Me / Re: points messed up
« on: January 09, 2024, 11:24:12 AM »
Change nr to tnr.

nr (or rebuys) is the number of a rebuys for the player.

tnr (or totalNumberOfRebuys) is the total number of rebuys bought by all players.

28
Help Me / Re: Player movement screen
« on: January 06, 2024, 01:05:47 PM »
Close, but this one is on the Player Movement window and actually isn't listed on the Preferences tab (probably should be).  So you'll have to balance your tables and uncheck the option Display Player Movement screen when movement suggestion accepted at the bottom of the window.  It's a preference so it "sticks".  Probably got checked at one point and forgot to uncheck.


29
Help Me / Re: seat players randomly
« on: January 05, 2024, 01:16:16 PM »
Yes.  Currently working on renewing a code signing certificate so I can get 3.7.3 released.

30
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: January 02, 2024, 04:37:00 PM »
Adjust the chip image size until they fit.  You'll need to edit the screen_information.html file:



Adjust the size attribute value and/or the columns.

I find the easiest way to make changes is to:

* On the Layout tab, press the Design Mode button and select the correct screen (Information in this case).  Being in design mode does two things: it shows in the Game window the same screen you have selected on the layout tab, and it also monitors the HTML file that defines the screen, so when you make a change to the file the TD automatically refreshes the screen so you can see your changes immediately.
* Press the Properties button in the Screen Controls section
* Press the Browse... button next to File:.  This will open a Windows file explorer directly to the correct folder
* Right-click on the screen_information.html file and I select Edit with Notepad++, but maybe you have a different editor that has hopefully added a convenient context menu item to open and edit the HTML file.  Or, if not, select Open with... and select Notepad or another editor.

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