The Tournament Director Forums
Main => Help Me => Topic started by: pokerbuddy on September 06, 2011, 09:01:10 PM
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I have one tourney structure where I color up 25's after the 2nd round; but I don't want players to see 'BREAK' announced on the TD screen (and then get up and wonder off immediately).
Is there a way to automatically simply PAUSE the clock after say round 2 - so I can do color ups and then restart the clock as soon as I'm done?
The only solution I found so far is to have a '1 minute' break (but again I really dont want the screen to say 'Break').
Thanks.
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create an event
Trigger: The Clock Ticks
Conditions: (isRound) and (state = 2) and (secondsLeft = 0) and (roundNum = 2)
Actions: Pause The Clock; Display message for 30 secs COLOUR UP
Regards
Stuart
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create an event
Trigger: The Clock Ticks
Conditions: (isRound) and (state = 2) and (secondsLeft = 0) and (roundNum = 2)
Actions: Pause The Clock; Display message for 30 secs COLOUR UP
Regards
Stuart
Thanks, Stuart! I had no idea that was possible. I will try this out! :)
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Hi guys!
I'me having a problem when I create that event with those conditions: it doesn't work!
At the contrary, if i set secondsleft to 5, it works
Also, where to find those conditions: isRound,SecondsLeft, roundNum etc etc? there are others, aren't they?
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Found the error:
(isRound) and (state = 2) and (secondsLeft = 0) and (roundNum = 2)
you need to put the operand <=
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Hi guys!
I'me having a problem when I create that event with those conditions: it doesn't work!
At the contrary, if i set secondsleft to 5, it works
Also, where to find those conditions: isRound,SecondsLeft, roundNum etc etc? there are others, aren't they?
Open the "Test Conditions" panel and you'll see a listing of all of the available variables. Each one has a tooltip that will display information about it (hover the mouse over the variable name). You can also provide test values and see how your conditions will evaluate.
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Hi guys
I have tried to test this so it would fire after round one... just so I can see what it does and I can't get it to work here is what I have
Trigger is the Clock ticks
(isRound =1) and (state = 2) and (secondsLeft <= 0) and (roundNum = 1)
I really want this in later rounds but wanted to make sure it worked so was trying to test it after round 1
Thanks
Chris
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Try moving it up in your Event tab, maybe the first or second or 3rd etc. dont know how many you got but the first round needs to be somewhere up top of your Events
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Hi guys
I have tried to test this so it would fire after round one... just so I can see what it does and I can't get it to work here is what I have
Trigger is the Clock ticks
(isRound =1) and (state = 2) and (secondsLeft <= 0) and (roundNum = 1)
I really want this in later rounds but wanted to make sure it worked so was trying to test it after round 1
Thanks
Chris
Trigger : The Clock Ticks
Conditions:
(isRound) and (state = 2) and (secondsLeft = 0) and (roundNum = 1)
isRound : Is a Round (not a break)
state = 2 : during tournament
secondsLeft = 0 : Zero seconds remaining in the current round
roundNum = 1 : Round number 1 etc
your secondsLeft variable entered is incorrect, you have seconds left is equal to or greater than 0 as an argument.
roundNum =1 is complicating the argument, simply isRound suffices.
Regards
Stuart
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Ok I'll try that guys thanks