Recent Posts

Pages: [1] 2 3 ... 10
1
General Discussion / Fourteen years
« Last post by EdwardDrigo on March 23, 2019, 09:39:36 PM »
I read Harry Patchs book, The Last Fighting Tommy. Insightful and bittersweet, not just about WW1, but also his entire life of over 100 years.
2
Help Me / Re: Chop Points not adding up Correctly
« Last post by randerson044 on March 23, 2019, 03:37:19 PM »
Corey,

I figured what was wrong if you could please tell me how to fix it.

The points system is off. The program is giving each money finish extra points instead of just ten points.
 
Every person in the money should get an extra 10 points.

The program is giving 4th place 10 points
3rd place 20 points
2nd place 30 points
1st place 40 points
All players in money should get 10 points.

When I chop points it is giving both people 1st place and chopping two 1st place points.
I want it to chop just 1st and 2nd place points.
If you look at the screen shot I posted earlier, you should be able to understand what I am trying to say.

In a 12 person tournament with 1st and 2nd chopped the points should look like this.

1st 125
1st 125
3rd 110
4th 100
5th 80
6th 70
7th 60
8th 50
9th 40
10th 30
11th 20
12th 10

and negative 10 points for any rebuys.

Thank you for the awesome program that I have used for many years and thank you for all your help.
3
Help Me / Re: Chop Points not adding up Correctly
« Last post by randerson044 on March 23, 2019, 12:19:17 PM »
If my math is right the two players who chopped should get 125 points not 160.
4
Beta Testing / Re: 3.5 Progress
« Last post by Silver Owl on March 21, 2019, 07:57:51 AM »
Great job Corey and thank you for all your hard work so we can enjoy playing a game.
5
General Discussion / Re: Camera Track Added
« Last post by rakrul on March 20, 2019, 07:49:03 PM »
First I would like to say I truly appreciate The Tournament Director software. I have used this for a number of years and appreciate all of the work that has gone into its development.  We use TD for our charity poker fund raising event and everyone seems to like it. 

During our events the final table is used for the final 9 players and we have recorded an overhead time laps for the last few years. This progressed into adding 4 "hole cameras" that used a PC and a USB video recording adapter. I know, why would you want to record your friends, why would anyone allow you to review their play, you know you are not ESPN.... To this I say we are a charity and the video is used to promote the next event.  ;)

Well long story short we decided to add a full set of hole cameras to the table. We took quite a few photos and have documented the build at http://www.JoshFarler.org/cameratrack.html. (sub page menu on right side of article)

Hopefully this build will give you the reader some insights to adding cameras to your table.
Cool! I started something similar about 10 years ago, but gave up as all the CCTV systems would encode their videos with a special encoder, so it was really hard to export the files into anything useful. Which again meant you could only play the files with the player the system included. I assume your system didn't have this issue?
6
Beta Testing / Re: 3.5 Progress
« Last post by Corey Cooper on March 20, 2019, 04:26:23 PM »
- Added "hide cursor" preference.  This just causes the mouse pointer to disappear automatically after a few seconds when over the Game window, and reappear when moved (you'll see the same behavior when watching a YouTube video, for example).  This was actually a feature many years ago, but removed when it caused problems.  In all likelihood my code was buggy, but I removed it instead of chasing it down.
- Fixed a bug when player images are missing (from version 3.4).
- Removed some obsolete code and updated additional places where paths were being created using "/" or "\" instead of using proper os-specific methods (this will help should we ever get the TD to run on MacOS or Linux).
- Realized many places we show a file dialog were actually implemented incorrectly, and fixed them.
- Discovered that the loading of tournaments when running stats had slowed WAY down.  Figured this was due to me changing file I/O back to synchronous instead of asynchronous.  Returned this part to asynchronous and didn't see any improvement.  Finally realized the introduction of a package that allows for proper detection of file encodings (which is required since some files saved with the TD could be encoded with ASCII, UTF-8, or UTF-16) caused this.  Found a workaround to return it to normal speed and still use the encoding detection.
- Added 10 new screen transitions because I can't help myself.
- Started working on restyling the scrollbars on the built-in screens (Player Rankings, Seating Chart, etc), since we can now do this.
- Fixed the <timer> token, which previously used VML (no longer supported on any browser), to use SVG.

Most time was spent working on the layout.  I experimented using flexbox and it turns out the Chrome rendering issue I was trying to avoid is also present when using flexbox or grid layout.  So it doesn't help to retool the layout in this way.  I spent quite a bit of time experimenting, testing, and going back and forth between using "zoom" versus "scale" for layout scaling.  I found a new issue with "zoom" that ultimately pushed me to decide to move ahead using "scale".

zoom: actually looks good, but doesn't work on iframes.  I can probably work around the iframe issue.  But also noticed that using zoom can change the way the layout looks.  That is, a scaled down version of the screen using "zoom" may not look exactly like a smaller version, but may have spacing changes within the layout.

scale: Looks great, works with iframes, but introduces gaps between elements.

So to give you an idea of the "introduces gaps" issue with using "scale", here is the default layout scaled to 640x480:



Notice the line below the description?  That shouldn't be there.  Also, the lines below "No Limit Texas Hold 'Em", "Next Round: No Limit Texas Hold 'Em", and "Blinds $15/$30" shouldn't be there.

If I turn off borders, the issue is even more pronounced.  There should be NO white lines in this image:



I decided that I could probably modify the layouts to avoid this (mostly) and just live with it as a Chrome bug until they finally fix it.  Shortly after that I realized that having property sets be part of columns and rows would be required, which is not a simple change.  It might be the right thing to do eventually, but I don't want to make that kind of change yet.

But today through some additional google-fu I finally found that I am not the only person who has seen this issue.  It was submitted to Google in June of 2017, so I'm not holding my breath on it being fixed anytime soon.  However, the same search came with a workaround, which I *think* will work for us.  When I apply the workaround, the layout looks like this:



And with borders turned off:



Yay!

I just got back from a vacation, so I've got to get my head back around where I'm at in this process.  Making progress every day and getting much closer.
7
Help Me / Re: Chop Points not adding up Correctly
« Last post by Corey Cooper on March 19, 2019, 09:24:21 AM »
I'm currently on vacation, so I've only quickly gone over the formula, but it looks OK to me.

When players chop, you can control how they ultimately rank.  By default, chopping players will tie for the specific rank.  For example, if the final two players chop they will tie for 1st place (and there will be no player ranking 2nd).  Prizes and points are awarded based on this rank, so if you have a Points for Playing formula configured, both players will be computed having 1st place rank.

On the Chop dialog, you can control the ranking.  On the right side of the dialog is a column for Ranking, which has an input for "Relative" and next to it displays the actual ranking.  The Relative can hold any numeric value, positive or negative.  This simply controls the final ordering of the players.  For example, if you give one player a relative rank of 0 (zero) and the other a relative rank of 1 (or 2 or 10 or 1000), the first player will be ranked 1st and the 2nd player will be ranked 2nd.  Give the first player a relative rank of 2 and the second player a relative rank of 1 and their actual ranking will swap.  Give them both the same value and they will tie.
8
Help Me / Chop Points not adding up Correctly
« Last post by randerson044 on March 17, 2019, 07:48:49 PM »
Corey,

I use the following points system.

10 points for where ever you finish.
Example in a 10 person tournament.
First Place gets a 100 points and last gets 10 points.

10 points for finishing in the money

Negative 10 points for rebuying
You can finish the night with negative points

If I am correct the formula should read this.

((10 * (n - r + 1)) + if(inTheMoney, 10 * (inTheMoneyRank - r + 1)) - (10 * (numberOfRebuys)))

In my last tournament we had 12 people playing.

1st and 2nd Chopped.
The points should be 125 per a player.

Tournament Director is giving each player 160 points.

What am I doing wrong.

This also happened in my first tournament.

Any help would be greatly accepted.
 
9
Templates, Layouts and Sounds / Re: Clock paused display
« Last post by Corey Cooper on March 13, 2019, 02:18:37 PM »
Those are status messages.  Right-click on it and select "Disable Status Messages".  Or, if you're using an older version of the TD and you don't see that option, go to the Preferences tab and press the Status Messages button and then check the box at the bottom that says "Disable all status messages".  There's also a checkbox on the Controls tab, in the Messages section, to do the same.

If you want to keep them but just move them, you can do that by pressing the Status Messages button on the Preferences tab.
10
Templates, Layouts and Sounds / Clock paused display
« Last post by Rickygum on March 13, 2019, 07:26:22 AM »
The display when the clock is paused is covering my screen in the middle, this really affect when I'm trying to seat player to start the tournament as well as pausing the clock to go down to one table, is there a way to get the passed clock display to the bottom or top corners?
Pages: [1] 2 3 ... 10