Hi Corey couple of issues I have detected so far:
When entering text in a dialogue box such as Edit Table OK is no longer highlighted by default so you cannot hit return or enter to ok the information without first tabbing to the ok box or clicking on it.
This is actually unchanged. The Edit Table dialog (if we're speaking about the same dialog) has two fields: "Name" and "Number of seats". The "Name" field is selected and focused when the dialog is initially opened. It's the same dialog as when you add a new table. So, if you're adding a table, focus is immediately in the Name field so you can instantly begin typing a name. If you're editing a table, the current table name is selected, so you can rename the table immediately by just typing. Pressing Enter
would do the same thing as pressing the OK button
if the dialog had only one field. That's the nature of the way the dialogs work. If there's only a single field, Enter will "accept" (do the same thing as pressing the OK button). If there's more than one field, you must press the OK button - pressing the Enter key won't do it (unless focus is on the OK button).
when hitting X or click bust-out on the controls screen the following error appears:
'this.getElement(...)' is null or not an object (ControlsTab, TournamentPage: 1031)
at uber(String)
at anonymous()
at openDialog(BustPlayersOutDialog)
at bustPlayersOutDialog(null, null, null)
at bustPlayersOutDialogWrapper()
at TournamentPage.hotkeyHandler(Object, Hotkey.Binding)
at GameWindow.hotkey()
at [unknown]()
Stuart
I couldn't reproduce this one at first, either. In fact, I believe jodybingo sent me an email about this one back in alpha 1, but I couldn't figure it out then either. Turns out this happens when the "Allow Find on player dialogs" preference is enabled, and the "Allow selection of hitman when busting players out" preference is disabled. Thanks for reporting this, and helping me to nail that one down.
Just noticed also that events messages are not flashing
I'll look into this.