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« on: October 11, 2006, 01:54:50 PM »
I've been using the formula
round(10*sqrt(n)/sqrt(r))+nh+(3*nb)+(5*nbk)-nr
This awards more points for top-ranked finishers that had to go against a larger field, i.e. -
TEST ALL BUTTON:
16 players: 40, 28, 23, 20 (1st, 2nd, 3rd, 4th)
12 players: 35, 24, 20, 17
8 players: 28, 20, 16, 14
This also has the tendency to shore up the bottom players points more, and keep folks "in the hunt" for the long-haul when they have an off-night, with last place in all above scenarios being awarded 10 points minimum.
The last part of the formula "+nh+(3*nb)+(5*nbk)-nr" awards additional points for being a HitMan and collecting Bounties, and awards negative points for Rebuys.
I ran a TEST redoing this years cumulative results (9 events) by plugging in Corey's formula posted, plus adding the tail-end of this formula above -- and the results were fairly close in comparison of one to the other, with the re-run results pulling the field of competition together a bit tighter.