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Help Me / v2.3.7 - SOME SOUND EVENTS DOESN'T WORK
« on: September 05, 2007, 04:40:34 PM »
I think its a software bug . . . or maybe its operator error.
Item 1: Sound event scheduled to play at the start of Round 1 (event to play at start of specific round) does not play when going from countdown to tournament start. Sound events for start of all other Rounds play correctly.
Item 2: Sound event for player Re-Buy does not play (press V, then number of re-buys, then OK, . . . then nothing). I had to program a hot key "V" for that sound, but doing so plays the sound when the dialog box comes up. Sound event for Add-Ons, which is similar, works properly (press B, enter add-on number, click OK, then the sound event plays).
Item 3: When advancing to next round (Ctrl-N) does not play the sound event specified to play at the start of that round.
Item 4: Sound event at the end of tournament plays double. The sound file is triggered when the tournament is over, and a split second later its triggered again. The resulting sound has a very short slap-back echo.
I own a recording studio and I'm a music producer so I'm picky about how things sound. The local casino poker room uses a software that announces blinds at the start of each level . . . except they use a text to speech software, so the sound is a bit robotic and synthetic sounding.
I just finished recording a live voice over for a script I wrote for my tournament. The result is a very human sounding announcements for blinds, warnings etc. I am thinking about marketing a sound package in the future.
For the 4 items above . . . Am I doing something wrong? OR Is it a software bug ??
Thanks
Item 1: Sound event scheduled to play at the start of Round 1 (event to play at start of specific round) does not play when going from countdown to tournament start. Sound events for start of all other Rounds play correctly.
Item 2: Sound event for player Re-Buy does not play (press V, then number of re-buys, then OK, . . . then nothing). I had to program a hot key "V" for that sound, but doing so plays the sound when the dialog box comes up. Sound event for Add-Ons, which is similar, works properly (press B, enter add-on number, click OK, then the sound event plays).
Item 3: When advancing to next round (Ctrl-N) does not play the sound event specified to play at the start of that round.
Item 4: Sound event at the end of tournament plays double. The sound file is triggered when the tournament is over, and a split second later its triggered again. The resulting sound has a very short slap-back echo.
I own a recording studio and I'm a music producer so I'm picky about how things sound. The local casino poker room uses a software that announces blinds at the start of each level . . . except they use a text to speech software, so the sound is a bit robotic and synthetic sounding.
I just finished recording a live voice over for a script I wrote for my tournament. The result is a very human sounding announcements for blinds, warnings etc. I am thinking about marketing a sound package in the future.
For the 4 items above . . . Am I doing something wrong? OR Is it a software bug ??
Thanks