Ran my first tournament in a while last weekend, not running 3.1 yet but I think I upgraded to 2.5.12 since the last event.
Is NextIsRound not defined in 2.5.12? I ask because my sound script isn't working like its supposed to. I have a "the blinds are going up" sound that fires at the end of every level, except the level before a break ("We're now on break")
When the conditions for the "We're now on break" sound are
(!NextIsRound) && (state = 2) && (secondsLeft = 0) (this used to work correctly)
"We're now on break" fires at the end of EVERY level
When it's
(NextIsRound = 0) && (state = 2) && (secondsLeft = 0)
"The blinds are going up" fires at the end of every level, including the one before the break where the other should fire.
It all worked correctly before, what am I doing wrong or what is the correct condition command for the end of a level right before a break?
Oddly enough the sound the fires at the end of the break works correctly .... (!isRound) && (state = 2) && (secondsLeft = 0)
On the event list, "Break is over" is ahead of "begin a break" which is ahead of "level ends"
I've spent 2 hours trying to fix this to no avail. Help?