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Messages - Corey Cooper

Pages: 1 2 [3] 4 5 ... 414
31
Help Me / Re: points messed up
« on: January 09, 2024, 11:24:12 AM »
Change nr to tnr.

nr (or rebuys) is the number of a rebuys for the player.

tnr (or totalNumberOfRebuys) is the total number of rebuys bought by all players.

32
Help Me / Re: Player movement screen
« on: January 06, 2024, 01:05:47 PM »
Close, but this one is on the Player Movement window and actually isn't listed on the Preferences tab (probably should be).  So you'll have to balance your tables and uncheck the option Display Player Movement screen when movement suggestion accepted at the bottom of the window.  It's a preference so it "sticks".  Probably got checked at one point and forgot to uncheck.


33
Help Me / Re: seat players randomly
« on: January 05, 2024, 01:16:16 PM »
Yes.  Currently working on renewing a code signing certificate so I can get 3.7.3 released.

34
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: January 02, 2024, 04:37:00 PM »
Adjust the chip image size until they fit.  You'll need to edit the screen_information.html file:



Adjust the size attribute value and/or the columns.

I find the easiest way to make changes is to:

* On the Layout tab, press the Design Mode button and select the correct screen (Information in this case).  Being in design mode does two things: it shows in the Game window the same screen you have selected on the layout tab, and it also monitors the HTML file that defines the screen, so when you make a change to the file the TD automatically refreshes the screen so you can see your changes immediately.
* Press the Properties button in the Screen Controls section
* Press the Browse... button next to File:.  This will open a Windows file explorer directly to the correct folder
* Right-click on the screen_information.html file and I select Edit with Notepad++, but maybe you have a different editor that has hopefully added a convenient context menu item to open and edit the HTML file.  Or, if not, select Open with... and select Notepad or another editor.

35
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 31, 2023, 02:20:57 PM »
Are you sure you have layout scaling enabled?  When enabled, everything on the screen should scale appropriately.  Here's the layout at 4 different sizes with layout scaling enabled and the optimal resolution set to 1920x1080:













36
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 30, 2023, 06:31:13 PM »
Try using layout scaling.  On the Layout tab, press the Preferences button, then check Enable layout scaling at the bottom, and set the Optimal resolution to 1920x1080 (I assume the original layout was designed for 1920x1080).

37
Help Me / Re: point formula
« on: December 30, 2023, 06:28:22 PM »
So just the last tournament gets more points?  You used the word "round" a couple of times but I think you're referring to a tournament, not a level in a tournament.  Just want to be clear.

Are you using this formula in Points for Playing or as a Tournament Score formula?  If Tournament Score formula, you can't change it just for one tournament, since it will affect all tournaments for which you compute stats.  But if Points for Playing, just change it for the final tournament and add "* 1.5":

(position + buyins * pow(2/3, rank - 1)) * 1.5

38
Help Me / Re: Setting a global variable?
« on: December 30, 2023, 06:15:42 PM »
No way to do this today that I can think of, but definitely a good idea.  I already have on my list to add variables to layouts, but this is also a good idea and has me rethinking some things.

39
This isn't possible today, but these are excellent suggestions for a future version.

In order to play one sound followed by another, you'll have to actually create an audio file that plays both of your sounds.  There are plenty of audio editors out there, but a good free one is Audacity: https://www.audacityteam.org/

40
Help Me / Re: How to play two sound files in each event
« on: December 17, 2023, 09:48:51 PM »
I think Stuart was intending to link to the following topic, or one of its replies:

https://www.thetournamentdirector.net/forums/index.php?topic=2293.0

41
Suggestions / Re: Capital letters
« on: December 14, 2023, 10:51:58 AM »
The Tournament Director does in fact support capital letters, and always has.

You may be asking about the "Auto format name fields" feature, which automatically capitalizes the first letter of each word in ther Nickname, First name, and Last name fields, and automatically lowercases the other letters.  It's just a convenience feature.  To disable this feature, just uncheck the box at the bottom of the New Player or Edit Game Player windows:


42
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 13, 2023, 05:46:38 PM »
Quote
I was going to ask you how you accomplished some of this, but after your follow up I just looked at the layouts and files themselves.  For example, I figured the "In" and "Out" sections were mock ups because I couldn't recall any way to display just player images without their names, but after looking I see you're using the <playerNames> token, and using transparent as the text color for the names ... so the names are there just invisible.
It's actually the 0 font size that does the trick, it ensures all the player pictures are equally spaced.

Ah, that didn't occur to me because I was just looking for the player names, but I get it.  This was something that I ran into many times during development of the TD.  Had such a hard time figuring out why some DIV didn't size exactly as I wanted, even if it was empty!  Turns out the font size matters, even without any text.

43
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 13, 2023, 12:45:04 PM »
This is amazing.  You're obviously an accomplished graphic designer.

I was going to ask you how you accomplished some of this, but after your follow up I just looked at the layouts and files themselves.  For example, I figured the "In" and "Out" sections were mock ups because I couldn't recall any way to display just player images without their names, but after looking I see you're using the <playerNames> token, and using transparent as the text color for the names ... so the names are there just invisible.

The status messages were another puzzler, but I suspect you've simply sized them and positioned them so they display in just the right spot (right over the clock).

All around great job!

44
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 11, 2023, 11:45:38 AM »
WOW.  Very professional.  Much of this I think is doable but some I'm not so sure about.  I assume this is all just a mockup?

45
Suggestions / Re: Rounds Template Name
« on: December 11, 2023, 11:37:25 AM »
Good suggestion.  I struggled with this one a little bit because of the way the tournament works with each part (rounds, prizes, tables, etc).  When you create a tournament, load a rounds template (for example), then save the tournament, the tournament is saved, including the current state of the rounds (meaning the contents of the rounds template, basically).  What is NOT saved is a link to the rounds template that was loaded.  This is intentional.  I didn't want a tournament to be linked to its constituent parts, meaning that when you loaded a tournament that included a loaded rounds template, the rounds template would also be loaded.  This would have the effect of altering a tournament (one that could be already completed) if the template were modified or deleted.  So when you load a rounds template (again for example), your current rounds contents are replaced with the contents of that template and no link to the template is preserved in the tournament.

Quote
As it is, if I make a change to a template and go to save it, I have to guess which one I had open.

This isn't entirely true and was the compromise I came up with: the software does remember which template you last loaded.  So if you press Save Template, it should default to the name of the last template loaded, making it a little easier to know which one to save it as.

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